5940 in-depth character profiles from comics, games, movies

Tuk the Cave Boy (Timely Marvel Comics)

Tuk the cave boy


Tuk the cave boy is an early Marvel character, appearing in 1941.

Well, proto-Marvel – it still was Timely Comics back then, of course. He was in the back of Captain America comics, and brought to us by all-time classic team Joe Simon and Jack Kirby.

It is a curious, very 1940s little thing that never went anywhere. But it’s cool in its own, dated way.



  • Real Name: Unrevealed.
  • Other Aliases: “Tuk” means “avenger”.
  • Marital Status: Single.
  • Known Relatives: Phadion (likely father, deceased), Rhaya (likely mother, deceased), Ak (adoptive father, deceased).
  • Group Affiliation: Partner of Tanir.
  • Base Of Operations: Mobile.
  • Height: 5’9” (by the fifth episode) Weight: 129 lbs. (by the fifth episode).
  • Eyes: Blue Hair: Reddish blond.

Powers & Abilities

Young Tuk is skilled at wilderness survival, archery, athletics and close combat. He seems to be naturally good with animals, including elephants. He can fake a very convincing sabretooth tiger mating call.

His likely father demonstrated peak human strength. So it is possible that as an adult Tuk will also possess immense strength. And perhaps other unusual qualities.

Tuk adventures with his mentor, Tanir. Tanir is a powerful fighting man and archer capable of defeating multiple opponents. Tanir is basically a less powerful Ka-Zar or Tarzan. He’s quite tall.

The five published episodes cover several years. Tuk is originally but a boy, but by the fifth episode he seems to be 14 or 15. In early episodes he’s just an athletic boy and not a match for a determined adult. But in later episodes he was becoming a capable fighter.



Tuk exists in a hazy, fantastic prehistory that features quasi-simian pre-humans, Stone Age tribals and Classical city-states amidst steaming jungles and herds of mammoths. Such elements were just thrown around willy-nilly in a sort of ADD planetary romance . They included :

  • Proto-humans with orangutan-like fur, called the Hairy Ones.
  • Cannibals with long white beards called Goreks, or Brain-Eaters.
  • Wooly rhinos, sabretooth tigers, giant cobras, giant raptor birds that can abduct a boy, elephants, etc..
  • Crete, a vaguely Biblical-as-seen-from-the-1940s-US city-state ruled by wise King Amir.
  • The Witches of Endor. These do not apparently cast spells (they just have daggers) but live in a valley where the mist is a potent sleep gas. Though nowadays it’s more framed as a Star Wars name, “Endor” was back then chiefly a Biblical reference.

Tuk and Tanir fight a horned ape

  • The Kingdom of Atlantis, with its walled capital of many phallic towers, reputed as a “kingdom of the gods”. The evil royal seer there had a crystal ball with robust scrying capabilities, and the soldiers were kinda hoplite-like.
  • Clans of cavemen with loincloths and wooden clubs. Some of them are quite civil, others are cruel raiders.
  • Of course, everybody speaks the same language.

Nearly all opponents in the setting had modest stats (mostly 02s with some 03s here and there). This allows Tanir and eventually Tuk to shine in comparison.


Tuk appears to be the son of a couple named Rhaya and Phadion. They were ostracised from an unrevealed community and left on a faraway shore.

Though Phadion was a mighty wrestler, the couple was eventually killed by wild prehistoric animals. But their baby was saved by a proto-human named Ak, who named his new adoptive son Tuk.

Into the great wide open

When Tuk was still a boy, Ak died of old age. Tuk left the rock country where Ak’s cave was. Apparently, his project was to find whoever had condemned his parents to death (possibly someone named Kadir) and avenge them.


In the jungle, Tuk was saved from cannibals and beasts by a mighty hunter named Tanir, identified as “a Cro-Magnon man”. Tanir decided to join the boy’s quest – apparently because it was glorious. The pair travelled for years, looking for possible lands of origin for Tuk’s parents.

They rescued the tiny city-state of Crete from Hairy One raiders. As a reward, King Amir pointed them toward Atlantis as a possible homeland for Tuk’s parents. On the way the duo rescued Princess Eve from the Witches of Endor. Then they helped her overthrow her wicked uncle back in Atlantis.

That name sounds familiar…

Tuk and Tanir then knew they had to head for Attillan, the island of the gods. On the way, they defeated the evil Bonzo and his raiders, then resumed their travels off-panel.

Whether they ever reached Attillan remains unrevealed.

(Decades later, the name would be reused for the city of the Inhumans, albeit with a different spelling. Considering that Attillan was Attilan is, of course, tempting.)

Phaaaaantoms in spaaaace

A cryptic version of Tuk appeared in the cryptic runup to the cryptic The Crossing Avengers event in 1995, which was cryptic. This character was called Tuc, and was from the future.

Tuc apparently was the son of Crystal and thus the little brother of Luna. This is not incompatible with Tuk’s known origin. He also had potent mental or mystical powers.

Interested readers can check his Marvunapp profile  for more.

Many participants to the Crossing were later revealed to be agents of Immortus. Most were Space Phantoms. “Tuc” was thus presumably a Phantom.

However, Immortus has entire time-displaced legions. These include elite teams such as the Anachronauts – warriors from the multiple eras in the past and future. It is thus not unthinkable that Tuk may have been recruited by Immortus as an agent. Especially given the occasional mises en abyme  conflating Immortus with the management of Marvel Comics continuity.

Tuk and Tuc might thus be the same person.


A proper little Lord Fauntleroy , but with a loin cloth.


None demonstrated.


“It is well these vapor masks were found !”

“Tanir and I shall not rest until you are restored to your throne, oh beautiful princess !”


Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Tuk (by the fifth episode)

Dex: 04 Str: 02 Bod: 03 Motivation: Justice
Int: 04 Wil: 03 Min: 04 Occupation: Wanderer
Inf: 02 Aur: 02 Spi: 04 Resources {or Wealth}: 001
Init: 012 HP: 010

Acrobatics: 03, Animal handling: 04, Artist (Animal cries mimicry): 04, Martial Artist (incl. techniques): 04, Military science (Survival): 04, Thief (Stealth): 03, Weaponry (Melee, Missile): 04

Buddy (Tanir).

Tuk and Tanir do not form Connections as they keep travelling.

Exile (Voluntary).


  • Club [BODY 03, EV 03].
  • Self bow [BODY 02, Projectile weapon: 02, Ammo: 01, Recommended STR: 02, R#03, Bow Advantage (actual EV is 03, actual Range is 05), Limitation : Low Penetration].


Dex: 05 Str: 04 Bod: 04 Motivation: Justice
Int: 04 Wil: 03 Min: 04 Occupation: Wanderer
Inf: 03 Aur: 03 Spi: 04 Resources {or Wealth}: 001
Init: 014 HP: 015

Acrobatics: 04, Animal handling: 04, Martial Artist (incl. techniques): 05, Military science (Survival): 05, Thief (Stealth): 03, Weaponry (Melee, Missile): 06

None demonstrated.

Tuk and Tanir do not form Connections as they keep travelling.

None demonstrated.


  • Club [BODY 03, EV 03].
  • Longbow [BODY 03, Projectile weapon: 03, Ammo: 01, Recommended STR: 03, R#02, Bow Advantage (effective EV is 04, effective Range is 06), Limitation : Low Penetration].

By Sébastien Andrivet.

Source of Character: Captain America Comics #1-5 in 1941.

Writeup completed on the 7th of October, 2014.

Writeups.org is a non-commercial, community site

We chat and work at the DC Heroes Yahoo! group .