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Ultimate Spider-Man (Peter Parker)

Spider-Man

(Ultimate) (Peter Parker)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

In 2000, Marvel launched a new imprint with the Ultimate name. It was a new, more modern version of the Marvel Universe, supposedly free of decades of baggage. Some parts were so-so, some parts licked goats, some parts were really good. Ultimate Spider-Man probably was the apex.

Brian M. Bendis once again told the story of young Peter Parker from New York City, and his becoming Spider-Man. The storytelling was now much more sophisticated though, with strong empathy for the characters, trademark snappy Bendis dialogue used right, drama, excellent art, and lots of improvements all around.

In the end, the Ultimate Spider-Man mythos was one of the few things that survived from the Ultimate Comics experiment.


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Background

  • Real Name: Peter Parker.
  • Marital Status: Single.
  • Known Relatives: Ben Parker (Uncle Deceased), May Parker (Aunt), Parents (unnamed, deceased).
  • Group Affiliation: None.
  • Base Of Operations: New York City.
  • Height: 5’6” Weight: 130 lbs. Age: 15
  • Eyes: Hazel Hair: Brown


Powers and Abilities

The genetically altered spider that bit Peter radically transformed his DNA. This granted him the proportionate abilities of a common house spider. Among these abilities are:

  • Vast physical strength. Spider-Man is capable of tossing about automobiles as if they weighed no more than a phone book.
  • Incredible ability and speed. These make him capable of actually dodging bullets at close range. Spider-Man can perform physical feats that Olympic level gymnasts can only dream of.
  • The ability to cling to nearly any surface, allowing him to literally walk on walls.
  • And an eerie form of ESP that alerts him to potential danger. This ranges from hidden weapons to the discovery of his secret identity.

Using his natural intelligence, Peter completed his father’s life-work on an extremely tough, flexible fibre with extraordinary adhesive qualities. He created two wrist mounted “web shooters”. These can discharge thin strands of the adhesive web-fluid at high pressure.

He normally uses the amazing adhesive webs to travel throughout New York City. Spider-Man swings from building to building in his own unique acrobatic style. However, he has also discovered other uses for the sticky fluid. These range from creating web nets to a good old fashion squirt of fluid in the eyes of his opponents, blinding them momentarily.


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History

On a class field trip to Osborn Industries, Peter Parker was bitten by one of the test animals: a spider. He soon found he had strength and speed he didn’t know he possessed. He also developed a sixth sense that would warn him of danger. Most shocking of all, he woke up in the middle of the night and discovered he could crawl on walls.

At first, Peter felt like a freak. He didn’t know where to turn. He found his new powers hard to cope with and control. He fought Flash Thompson, the school bully, and accidentally broke the boy’s hand. He began experiencing mood swings, lashing out at his Uncle Ben and Aunt May.

Peter also used his fledgling abilities to join the basketball team and become a pro wrestler.

Ultimate Spider-Man (Peter Parker) swinging over a white background

His ego inflated by the heady feeling of wrestling stardom, Peter chose to mind his own business when he encountered a criminal fleeing the scene of a robbery — even though he could have captured the thief easily with his newfound spider-powers. A few nights later, a burglar entered the Parker home and demanded the family’s money.

When Ben quipped that the thief probably had more than they did, the man shot him at point-blank range.

Great responsibility

Meanwhile, Peter had vowed to share his secret with the people who had raised him like a son. Returning home, he found police cars surrounding the house. Aunt May was hysterical.

When he overheard a police bulletin saying Ben’s murderer had been cornered in a nearby warehouse, Peter donned his wresting costume. He then dashed off to avenge his uncle’s death. Upon seeing the hoodlum’s face, he recognized him as the crook he had allowed to escape days earlier.

The moment Peter realized he could have saved his uncle, he understood the words Ben had spoken to him that night: “With great power, there must come great responsibility.”


Description

See illustrations.


Personality

Peter Parker is a typical, but unusually smart 15-year old. He lives in a quiet, not very rich Queens suburb and goes to a typical high school, complete with school bullies, varied professors and the like.

He’s in many ways a complete geek. He loves science, reads a lot, loves computers and the Internet and spend a lot of time in his thoughts. He used to suck at sports.

Still, when he wants to interact with others he can be quite lively, humorous and charismatic for his age. Thus, he’s not an unpopular teenager and he has a good amount of friends. It’s just that he often has a lot on his mind, especially since he became Spider-Man.

Ultimate Spider-Man (Peter Parker) crawling over a white background

He has a nascent, teenage love affair with Mary-Jane Watson, but it’s obviously his first. Both kids are unsure of how to behave and have easily bruised feelings – especially the MJ. Still she’s his best friend, trusted confidant and silent assistant. Mary-Jane is also a bit of a geek, wanting to be a straight A student and nicknamed “Brainy Jane”.

As Spider-Man, Peter tries his ardent best to be a “big time super-hero”, to make the streets safe and to rise up to his “big responsibility”. He feels thoroughly compelled to do the best he can. He uses all of his abilities, to make the word a better, safer place.

Frailties

Since he’s so inexperienced and young, serious threats will have him shaking like a leaf. To control his fear, he goes in motormouth mode, cracking various jokes, taunts and innumerable media references. He often sounds like a crazed talk show host trying to get someone to hit him.

It can get childish. For instance he never hesitated to copiously mock the Kingpin’s girth or Doctor Octopus’ haircut. Any perceptive person will quickly come to realize that he’s 15, however – although he’ll try to pretend he’s 26.

Since he’s so unsure of himself, Peter Parker is terrified that his identity will be revealed. The mere thought of having his mask removed is very disturbing to him. Unfortunately, his lack of professionalism means his identity is known to many parties, including several foes.

He also has a rather low number of Hero Points  at this point. As a result he often gets “his butt kicked all over the streets”, loses equipment, gets spotted while hiding, and so on. He’s also perpetually late at school at as a Daily Bugle intern, and runs into trouble with his aunt.

Spider-Man was at first hated by the media without any real reason, which angered and saddened him very much.

And yet…

While he’s still too young, the mental and spiritual strength of Spider-Man are obviously beginning to emerge.

Likewise, his ability to become an extraordinarily dangerous fighter when he has his back deep, deep against the wall is starting to come together.


Quotes

“With great power, comes great responsibility.”

(Facing the Kingpin) “There are all kinds of things I wanted to say to you, and I was afraid I would forget to say them… and I really wanted to remember to tell you because those things are really important to me. Okay ?” [takes several cue cards from his pockets] “Here goes : You are so fat that your school yearbook photo was taken from an helicopter. No ? OK, how about that one : you are so fat that when you get on a scale it says : one at a time.” [dodges furious punch] “Wait wait, how about that one : you’re so fat you belly button makes an echo ?” [dodges again]

(Facing Dr Octopus) “Plus, I don’t mind telling you, I’ve been known to, like, jump in a fight too quickly, jumping to conclusions based on appearances and sometimes picking the wrong side of a fight. So, you see, Otto — can i call you Otto ? — this time I say to myself, I say – ‘Spidey ! Don’t just jump in blind. There are innocents in this fight. Hold back and see what’s what’. And the one time I remember to do this and you’re acting all like Denis Hopper in any of his early to mid-90s roles .”


DC Universe History

Spider-Man is an icon. A Marvel icon, but an icon still. His Ultimate form can be ported directly into the DC Universe with few to no changes.

In fact, with his numerous crossovers with DC characters, one could assume he simply always existed there in the first place.


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Game Stats — DC Heroes RPG Print Friendly

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Spider-Man

Dex: 07 Str: 08 Bod: 06 Motivation: Responsibility of Power
Int: 06 Wil: 05 Min: 04 Occupation: High School Student, Web Designer
Inf: 05 Aur: 04 Spi: 06 Resources {or Wealth}: 001
Init: 020 HP: 030

Powers:
Cling: 07, Danger Sense: 08, Jumping: 03

Skills:
Acrobatics (athletics, climbing, dodging, evasion): 11, Artist (photograph): 02, Detective (clue analysis): 04, Gadgetry: 04, Scientist (including Computers)*: 06, Thief (stealth): 04, Weaponry (Web Shooters): 09

Advantages:
Lightning Reflexes.

Connections:
Daily Bugle (Low), Nick Fury (Low).

Drawbacks:
Age (Young), Dependant (Mary-Jane), Secret Identity.

Equipment:
Web shooters x 2 (see below).


Web of ultimate Spider-Man

WEBSHOOTERS [BODY 05, Flash: 08, Force shield: 04, Gliding: 01, Projectile weapons: 04, Snare: 09, Stretching: 03, R#02. Bonuses & Limitations :

  • All Powers have a Range equal to Stretching.
  • Flash is done by covering the target’s eyes with webbing (-1). It lasts until the webbing is disposed of (+1 – this is done just like for a Snare attack).
  • Force shield takes one full Phase to activate (-1).
  • Gliding takes two full Phases to activate (-1).
  • Snare can be used with a full cartridge of web fluid (see below). Snare can have an Area of effect if desired, as well as the Swinglines bonus.
  • Stretching has no Fine Manipulation (-2), cannot be used defensively except against falls and knockback (-1) and cannot carry straight physical attacks (-1)].

Parker cannot afford to carry spare web fluid cartridges on him and, usually, reaching the R# indicates the webshooters are empty. Making a new batch of fluid is a 02/02 Wealth check.

Other uses for the webshooters include actual web shields (rather rare), web “mittens” to handle dangerous objects, and cushions, nets or trampolines to catch falling objects and people. All of those are modeled using Force shield.

Rarely, Spider-Man has constructed parachutes out of webbing ; this is modeled by Gliding. Projectile weapons represent a strong squirt of web with a dry (and thus hardened) tip ; this is not used very often. Likewise, Stretching is mostly used to grab weapons and other objects out of his foes’ reach.

To restrain exceptionally powerful opponents, Spider-Man will sometimes Snare them using an entire cartridge of web fluid (thus automatically meeting the R# and having to recharge). The Snare attack is conducted normally. If it achieves positive RAPs, four more RAPs are instantly added to the existing RAPs.


Learning curve

At first, Peter had about 020 HPs to his name. He gradually rose to 030 by the end of his “Year One”.

For most of this period, he also wasn’t aware he had the Danger sense power.

His Artist (Photographer) skill only appears some weeks after he starts working for the Daily Buggle.

During “year one”, his INF was a 04 and his AUR a 03.


Age (young) (revised) [Bonus: 20]

A Character with this Drawback is a teenager between 13 and 16, and thus much younger than traditional heroes/villains. This has two main effects.

First, the Character will have to contend with the limitations of not being legally and financially autonomous. He has to attend school or run into troubles, respect parental authority, cannot enter some public areas such as bars and some theaters, cannot have a driving license, etc.. He also lacks the credibility of a grown adult and risks being patronized or ignored under many circumstances.

Ultimate Spider-Man (Peter Parker) swinging among pigeons

Second, the Character lacks experience. He cannot use any Skill Unskilled ; all Skills he has must be learned and detailed, and the Character will have to content himself with Skilled Use. The GM may occasionally lift this restriction when the action in question sounds like what a teenager could do.

Very atypical teen heroes may not be penalized by the first or second aspect ; for instance a very rich orphan with effectively no guardian, who received education at home through preceptors and has a costume specifically designed to make him look bigger and older would not really be penalized by the first half of the Drawbacks.

In this case, lower the Bonus by 10 points for each half that does not actually penalize the Character.

A Character can elect to have the Age (Very Young) Drawback. This has a Bonus of 25 points, and applies for Characters that are between 9 and 12 of age. The personal limitations and lack of credibility are even stronger for this type of Character, and should be made ever-present by the GM.


Weapon Backfire Trick Shot

The Weapon Backfire Trick Shot is a special Offensive Combat Manoeuver, often used by Characters with excellent accuracy and Initiative, such as Green Arrow or Spider-Man. The objective of this maneuver is to jam the opponent’s weapons in some way as he fires, making the weapon backfire on the user – which finds himself hoisted by his own petard.

Classic examples are an arrow down the barrel of a mook’s gun, or shooting webbing in the barrel or workings of an opponent’s weapon.

To make a Weapon Backfire Trick Shot, the Character must :

  • Accept a 5 points Initiative Penalty as he chooses his Action. It takes more time to aim in those situations. The Character must retain Initiative for that Phase, and the opponent must state his intention to fire/use a suitable weapon.
  • Attack his opponent with a – 1CS penalty, and obtain more RAPs than the EV of the opponent’s weapon (or any applicable power such as Flame project, Lightning, Vibe, Energy blast, etc.).

If the Character get fewer RAPs than his opponents, his attempt is a complete miss with no effects. If he gets enough RAPS, or more than enough, the opponent’s attack is aborted and he suffers an attack of his own weapon – AV being the RAPs of the Weapon Backfire Trick Shot, EV being the normal EV of the weapon.

The weapon that has suffered a successful Weapon Backfire Trick Shotis considered to have failed a R# roll.

By Bryan Gittens and Sébastien Andrivet.

Helper(s): Ray Winninger, Bryan Maloney, David Johnston, Peter Piispanen, Nick Yankovek, History section from Marvel.com .

Source of Character: Ultimate Spider-Man vol. 1 #1-25 (Marvel Ultimate universe).

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