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Ultraman - DC Comics - Crime Syndicate Earth-3 - Portrait

Ultraman

(Crime Syndicate of America)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

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Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Crime Syndicate of America.
  • Base of Operations: Eyrie of Evil, Palisades Mountains, USA, Earth-3.
  • Height: 6’2″ Weight: 210 lbs.
  • Eyes: Blue Hair: Purplish grey.


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Powers & Abilities

Ultraman gains a new super-power every time he’s exposed to a chunk of green Kryptonite. He has demonstrated :

  • Superhuman strength. He’s strong enough to easily tear a bank vault’s door away, and seems to Kryptonian-level . He sometimes called this his “ultra-strength”.
  • Superhuman durability.
  • He’s bulletproof, but still vulnerable to some potent attacks such as the Flash (Barry Allen)’s superspeed assaults.
  • Ultraman can also exist unprotected in vacuum.
  • Though he can be dazed or even knocked unconscious given enough force, he apparently is nigh-impossible to kill or permanently harm.
  • Vibrational vision allowing him to observe parallel Earths.
  • “Ultra-breath” displacing large masses of air with great strength. As often, this seems to be some sort of telekinetic ability, rather than something produced mechanically through suction and exhalation.
  • Flame vision.
  • Flight. Ultraman can easily reach orbit.
  • Storing Kryptonite radiation. He will keep emitting those with low intensity for a few days, until the charge runs out. When that occurs, he doesn’t gain a new power.

Ultraman seems to intuitively know which power he just gained.


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Limitations ?

We once see Ultraman grabbing a chunk of Kryptonite that doesn’t seem to do anything. This did not seem to surprise or bother him, though. The simplest hypothesis is that it did give him a new power, but not one that would have been useful right now.

He also once said that he wasn’t as durable if it’s been too long since he touched Kryptonite. But given his prideful nature, this felt more like a weaksauce excuse for having been dazed by Green Lantern (Hal Jordan)’ powerful attack.

One of his remarks loosely implies that he gains less power from smaller chunks of Kryptonite. But it was just too vague and indirect a statement.


History

See the Syndicate’s base camp entry.


Description

Ultraman will sometimes dye his hair black or blue-black.

His earliest costumes exaggerated his shoulder width to a silly extent, even though he already has an heroic physique.


Personality

Ultraman lives for the thrill of a good fight, his pride, and for accumulating more power.

One depiction (DC Comics Presents Annual 1982) insists that he’s too dumb to wield his power. But that clearly wasn’t the case in his original material, where he was doing an okay job of it.


Quotes

“You can’t hurt me with fancy words, Fate – and I’m nobody’s lackey ! As for Kryptonite – what, that’s like mother’s milk to me, see ?”


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Game Stats — DC Heroes RPG Print Friendly

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Ultraman (pre-Crisis Earth-3)

Dex: 09 Str: 24 Bod: 17 Motivation: Thrill/Power
Int: 06 Wil: 05 Min: 05 Occupation: Supervillain
Inf: 06 Aur: 06 Spi: 05 Wealth: 008
Init: 021 HP: 040

Powers:
Energy absorption: 09, Flight: 12, Heat vision: 12, Invulnerability: 24, Remote sensing: 10, Sealed systems: 10, Super-breath: 12

Bonuses and Limitations:

  • Energy absorption is limited to Kryptonite-based radiation.
  • Remote sensing only works in other dimensions. It also must gain RAPs against the Dimensional Travel Distance, and the observation time is capped at RAPs of time from this roll.

Skills:
None demonstrated.

Advantages:
Expansive HQ (Eyrie of Evil).

Connections:
Crime Syndicate of America (High).

Drawbacks:
MIA toward Pride, Loss Vulnerability (if exposed to more than his own weight in Kryptonite, Ultraman will be paralysed by the excessive energy and won’t “learn” a new power).


Design notes

These stats are closer to the Mayfair statting approach than the writeups.org one. So they assume heroic values, rather than the numbers demonstrated in the story.

A good chunk of the stats work on the conceit that he’s Supermanlike. It’s not as clearly demonstrated as I’d prefer, but all the captions and characters assume that this is the case.

As you can see, this — as with other Syndicators — is on a post-Crisis scale. Which I increasingly forget to mention in writeups, since the Crisis was about 35 years ago as of this writing.

This entry follows the “Superman has a DEX of 10” statting convention, as discussed in the FAQ.

We don’t use Linking much. But if you do, you can consider making Super-breath Mentally Linked to emphasise its apparently telekinetic nature.

“More than his own weight in Kryptonite” is arbitrary. We don’t know what the limit is, but it’s a convenient threshold.


The power of unlimited powers

Ultraman’s ability to gain super-powers willy nilly doesn’t fit the game’s toolbox. It’s not meant to be “balanced” in any ludic sense, and so it’s not factored into his character sheet.

Now, this is assuming that there’s no hidden aspect to “gains a new power with every exposure”. For instance, perhaps he has a defined set of power, but these only go live bit by bit as he finds Kryptonite. Which would actually be a limitation ! But it also sounds less Silver-Age-comics-books.

By Earth-2’s Roy Cowan and Earth-1’s Sébastien Andrivet.

Source of Character: Pre-Crisis DC Comics (and scattered post-Crisis stuff).

Helper(s): Maficklin.

Writeup completed on the 28th of September, 2019.

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We chat and work at the DC Heroes Yahoo! group .