Underdog

Underdog

(NBC cartoon character)

There's no need to fear ! Underdog is here !


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Underdog was the “hero” of a series of 1960s cartoons, and debuted in 1964. He was a goofy Superman parody.

These notes were taken very early in the DC Heroes community existence, and thus almost solely consist in RPG stats.


Quotes

“There’s no need to fear… Underdog is here !”

“I am a hero who never fails. I can’t be bothered with such details !”



Game Stats — DC Heroes RPG

Tell me more about the game stats

Underdog

Dex: 04 Str: 10 Bod: 10 Motivation: Upholding the good
Int: 05 Wil: 10 Min: 09 Occupation : Shoeshine Boy
Inf: 06 Aur: 11 Spi: 10 Resources {or Wealth} : 002
Init: 017 HP: 100

Powers:
{Shrinking: 01}, Flight: 14, Extended Hearing: 10, Omni Power: 07

Bonuses and Limitations:

  • STR is Fatiguing (however, RAPs are evenly divided between STR and BODY).
  • {Shrinking is always on}.
  • Omni Power must use a Dice Action to activate, using INT/WILL as AV/EV and the APs of Omni Power as OV/RV. Any amount of RAPs is considered successful. If UD fails this roll, either the Omni Power fails altogether or the GM may substitute another power instead of what was originally requested.
    Example: UD wants to use his Omni Power to mimic X-ray Vision to see through a wall. However, he fails his roll. The GM, in a nasty mood, decides to substitute Heat Vision and UD sets the wall on fire instead. UD then switches to Super Breath, makes his roll, then extinguishes the flames. UD must first pay the Base Cost HPs for the power he wants to mimic before he rolls. Those HPs are gone whether or not the roll succeeds.

Skills:
Artist (Shoe Shining): 03

Advantages:
Popularity, Iron Nerves, Lightning Reflexes.

Drawbacks:
Secret ID, SIA (Speaking in rhyme when in Underdog costume), SIA (Destroying phone booths when changing to UD), Misc (Oblivious to any property damage he causes while in action), {Strange Appearance}.

Equipment:
Underdog Energy Vitamin Pill [/BODY/ 10, /STR/ 10 Limitations: Effects of the pill last 11 APs time (2 hours), He must wait the full 11 APs time before taking another pill]. Underdog keeps one pill in a secret compartment of the ring he wears. The pill must be swallowed in order to receive the effects. UD will usually only take the pill as a last resort (completely exhausted, etc). It is unknown, though unlikely, if the pill has any side effects. Note that the STR from the pill is NOT Fatiguing, unlike UD’s normal STR.

Underdog flying over a white background


Design notes

Items in the {squiggly brackets} should be ignored if Underdog is being played in a “funny-animal” campaign. These items are here to simulate UD in a “real” world setting, which is where I’m gonna be using him.

Omni Power is to imitate the fact that the writers of the show seemed to give him a new super power in just about every episode. And, it didn’t always work, so I gave him the activation roll. The example of the X-ray Vision not working actually happened in one of his very first adventures. He set the wall on fire and never did get to see through it.

By Scott A. Christensen.

Source of Character: TV Show.