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Uri Geller (Daredevil ally) (Marvel Comics)

Uri Geller

(Marvel Universe version)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Uri Geller is an Israeli entertainer and self-proclaimed psychic. He was primarily famous during the 1970s.

Perhaps because of his Stan Lee-esque sense of self-promotion, a fictional version of Geller made a… strange appearance in Daredevil, back in 1976.


Background

  • Real Name: Uri Geller.
  • Marital Status: Single.
  • Known Relatives: None.
  • Group Affiliation: None.
  • Base Of Operations: Mobile.
  • Height: 5’11” Weight: 170 lbs.
  • Eyes: Light brown Hair: Black


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Powers and Abilities

Uri Geller can :

  • Read minds.
  • Sense fellow telepaths.
  • Exert strong power over metal. He can lift, bend or shred metal objects with his mind. Geller will bend a length of heavy pipe like most people bend spoons with their hands.

He’s charismatic, and good at gaining the cooperation of heroes and authorities.


History

Uri Geller’s parents moved to Israel when he was very young. When he was 3, a silver light in the sky that rendered him unconscious. When he awoke, he found that he was gifted with psionic  powers. He kept developing those.

He made his powers very public. Geller was often tested by laboratories exploring the existence and nature of his metal-bending abilities. He thus became a celebrity, touring the world.

(How that works in the Marvel Universe is unclear. Perhaps Geller invented or experienced a whole narrative about the silver light, with religious overtones. Which would also make it clear that he isn’t a mutant. And heh, perhaps he also gained the power of super-marketing.)

Hello, fellow ESPers

Geller was big on using his powers to oppose villainous telepaths. He thus clashed with other ESPers over the years – including Mind-Wave.

Geller eventually managed to stop this villainous master of the mind when he teamed up with Daredevil (Matt Murdock) in New York City.


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Description

He had a very 1976 clothing and hairdo. His excuse being of course that it was 1976.


Personality

Uri talks a lot. A LOT. He always doing exposition about his powers and how serious and civic-minded he is. He tends to call everyone “my friend”. A lot.

Marvel Universe Geller acts and think like a straight-arrow super-hero. He actively cares about the safety of his allies and civilians.

His elaborate patter betrays his nature as a showman. Yet he seems utterly sincere about his Motivation. Mr. Geller will not hesitate to risk his life and engage in fisticuffs.


Quotes

“I am beginning to sense something, my friend. There are definitely some strong mental vibrations… wait, my friend, wait ! They’ve suddenly become overbearing — a sharp mental charge of mental energies ! By Canal street — near the Bowery !”

“What are you do…?!? Ah, I see now. Very crafty, old friend… a laser ray surrounding Daredevil, locking his mind in place. Ingenious ! I see you’ve improved since our last meeting, as well. But, these technological improvements will mean little in prison. The delicate wiring is coated in metal… quite easy to snap, — if you know how. Circuit cross-over… building to… overload !” (KWAMMMM)


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Game Stats — DC Heroes RPG Print Friendly

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Uri Geller

Dex: 03 Str: 02 Bod: 03 Motivation: Responsibility for Power
Int: 05 Wil: 05 Min: 06 Occupation: Adventurer
Inf: 05 Aur: 04 Spi: 05 Resources {or Wealth}: 005
Init: 013 HP: 030

Powers:
Detect (telepaths): 10, Energy blast: 07, Life sense: 06, Mind blank: 06, Mind probe: 02, Telekinesis: 06, Telepathy: 06

Bonuses and Limitations:

  • Telekinesis and Energy blast only on metals.
  • Telepathy only works with other ESPers (-2) and does not allow him to initiate psychic combat (-1).
  • APs of Mind Blank, Mind Field and the like have doubled APs (e.g. 4*2=8) against Geller’s Mind Probe (-2).

Skills:
Charisma (Persuasion): 08, Vehicles (land): 03

Advantages:
Gift of gab, Expertise (Promotion), Language (Hebrew).

Connections:
None demonstrated.

Drawbacks:
None demonstrated.


Game Stats — DC Adventures RPG Print Friendly

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Uri Geller (Marvel Universe) — Averaged PL 3.8

STR STA AGL DEX FGT INT AWE PRE
00 01 00 01 01 02 02 02

Powers

Spoon! ● 13 points (Noticeable) ● Descriptor: Psionics
Array:

  • Sense ESPers — Senses 5 (Ranged Detect psionics, Extended 3).
  • Sense minds — Senses 4 (Ranged Detect minds, Extended 2).
  • Power over metal — Move Object 5 (Precise, Limited Material (metal)).
  • Power over metal — Ranged psionic Damage 6 (Limited 2 to metal).
  • Psychic stealth — Resistible mental (psionic) Concealment 1.
  • Mind reader — Mind reading 1.
  • Telepathic — Mental Communication 2.

Combat Advantages

Close attack 1, Defensive Roll 1, Power Attack.

Other Advantages

Language 1 (Hebrew).

Skills

Athletics 1 (+1), Close combat (Unarmed) 1 (+3), Deception 7 (+9), Expertise (Promotion) 8 (+10), Expertise (Psionics lore) 5 (+7), Insight 5 (+7), Perception 4 (+6), Persuasion 7 (+9), Vehicles 2 (+3) (Limited 1 to land vehicles).

Offense

Initiative +0
Unarmed +3, Close, Damage 0

Defence

Dodge 03 Fortitude 03
Parry 04 Toughness 01*/02
Will 07

*Without Defensive Roll.

Complications

  • Responsibility of power Geller uses his extraordinary abilities to oppose evil psionicists.

Powers Levels

  • Trade-off areas. Attack/Effect PL 2, Dodge/Toughness PL 3, Parry/Toughness PL 3, Fort/Will PL 5.
  • Points total 68. Abilities 18, Defences 13, Skills 20, Powers 13, Devices 00, Advantages 4. Equiv. PL 5.


By Sébastien Andrivet.

Source of Character: Daredevil v1 #133.

Helper(s): Kal El el Vigilante, Davies.

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