Vampires rising by Gene Colan

Generic Vampire

(in the Marvel Universe)


Context

This is a technical article about game stats for a stock vampire in the Marvel Universe.



Game Stats — DC Heroes RPG

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Typical Marvel Vampire

Dex: 07 Str: 06 Bod: 07 Motivation: Survival
Int: 02 Wil: 02 Min: 03 Occupation: Vampire
Inf: 03 Aur: 03 Spi: 04 Resources: 00
Init: 012 HP: 000

Powers:
Animal Control: 05, Dispersal: 10, Hypnosis: 05, Invulnerability: 05, Regeneration: 10, Self link (Fog): 07, Shape Change: 06, Vampirism: 05

Bonuses and Limitations:

  • Animal Control is only usable against bats, wolves and rats.
  • Dispersal is only usable while in fog form.
  • Shape Change may only be used to transform into a wolf or a bat.
  • Vampirism has No Range, and leaves telltale marks on the victim’s neck.
  • Hypnotism also allows telepathic communication with controlled victims.

Skills:
Unchanged.

Advantages:
Unchanged.

Drawbacks:

  • CIA (blood).
  • CIF (Garlic and Holy symbols).
  • Misc: Cannot travel away from native soil more than 100 miles.
  • Misc: Automatically falls into a comatose state during daytime.
  • Misc: Casts no reflections and may not be caught on film.
  • Misc: Cannot enter any dwelling place unless invited once.
  • Misc: Holy symbols may be used to attack vampires with an EV of 8 provided the attacker truly believes in the symbol he is using.
  • Attack Vulnerability: -4 CS vs. wooden stakes and silver weapons.
  • Fatal Vulnerability: vampires takes 2 points of Physical Killing Damage each phase it is exposed to sunlight.
  • Loss Vulnerability: Temporarily loses 1 CS of physical attributes per 2 days without feeding on blood.

Equipment:
None.

By Peter S Piispanen.

Source of Character: Dracula comics in Marvel Universe.