
Generic Vampire
(in the Marvel Universe)
Context
This is a technical article about game stats for a stock vampire in the Marvel Universe.
Game Stats — DC Heroes RPG
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Typical Marvel Vampire
Dex: 07 | Str: 06 | Bod: 07 | Motivation: Survival |
Int: 02 | Wil: 02 | Min: 03 | Occupation: Vampire |
Inf: 03 | Aur: 03 | Spi: 04 | Resources: 00 |
Init: 012 | HP: 000 |
Powers:
Animal Control: 05, Dispersal: 10, Hypnosis: 05, Invulnerability: 05, Regeneration: 10, Self link (Fog): 07, Shape Change: 06, Vampirism: 05
Bonuses and Limitations:
- Animal Control is only usable against bats, wolves and rats.
- Dispersal is only usable while in fog form.
- Shape Change may only be used to transform into a wolf or a bat.
- Vampirism has No Range, and leaves telltale marks on the victim’s neck.
- Hypnotism also allows telepathic communication with controlled victims.
Skills:
Unchanged.
Advantages:
Unchanged.
Drawbacks:
- CIA (blood).
- CIF (Garlic and Holy symbols).
- Misc: Cannot travel away from native soil more than 100 miles.
- Misc: Automatically falls into a comatose state during daytime.
- Misc: Casts no reflections and may not be caught on film.
- Misc: Cannot enter any dwelling place unless invited once.
- Misc: Holy symbols may be used to attack vampires with an EV of 8 provided the attacker truly believes in the symbol he is using.
- Attack Vulnerability: -4 CS vs. wooden stakes and silver weapons.
- Fatal Vulnerability: vampires takes 2 points of Physical Killing Damage each phase it is exposed to sunlight.
- Loss Vulnerability: Temporarily loses 1 CS of physical attributes per 2 days without feeding on blood.
Equipment:
None.
Source of Character: Dracula comics in Marvel Universe.