Vampyre (DC Heroes RPG)


Power Level:
Game system: DC Heroes Role-Playing Game


This character is an original creation. We often call these “homemades” or “homebrewed” – think home cooking or craft beer.

Many of these characters were created to take part in tabletop role-playing game sessions. Others were invented as a creative writing exercise, often as part of a community event.

This specific character was part of a RPG campaign run by contributor Bil.


  • Real Name: Donovan Yorkshire.
  • Marital Status: Single.
  • Known Relatives: None.
  • Group Affiliation: League of the Tomb, the Undead.
  • Base Of Operations: Black Blade’s Fortress Dimension.
  • Height: 6’2” Weight: 185lbs.
  • Eyes: Red Hair: White


Powers and Abilities

Vampyre is apparently truly a member of that breed of undead. He requires blood for sustenance at an unknown rate, and is sent into a coma-like sleep by the rays of the sun, unless heavily shrouded from it.

His incisors have been enlarged and sharpened into retractable fangs, while his body has been purged of all body fat, with far greater muscle definition than any human.

His physical performance levels are superhuman, and he is strong enough to lift several tons.

On mental command, he can cause huge gouts of blood to spray from his back, which solidify into a pair of batlike wings. These wings allow him to fly at speeds of up to 140 miles per hour, or more if diving. When retracted, the blood seems to flow back into his body.

Other assets

Besides his physical abilities, Vampyre is known to be able to transform into an ectoplasmic mist. In mist form, he is as untouchable as Ghost, and can pass through solid obstacles, and float at a rate of up to 30 miles per hour. Unlike Ghost, he cannot affect the physical world in any way while ectoplasmic.

The last power demonstrated by Vampyre to date has been the ability to assume mental control over others, which can be extremely difficult to resist. When used on either his teammates, or any other form of undead, this control becomes noticeably stronger.

Vampyre may have other abilities and weaknesses demonstrated by classical vampires, but they have not been demonstrated or disproven yet.



Originally a mercenary named Donovan Yorkshire, he answered a call for mercenaries and others to show up at a warehouse in Denver for potential employment. There he discovered it was designed to create an army of troops to be a re-created Doom Guard. And that he was to be one of its commanding officers.

However, like the other Undead, Donovan lost all memories of his previous life upon being transformed into the Vampyre. Unlike the other Undead, however, he seems to have retained at least partial memories. For instance his original name still haunts and puzzles him.

He does not dwell upon it, though, because he knows that whatever he was in life, he is far much more in undeath.


Unlike the other Undead, Vampyre is inhumanly handsome, almost resembling a dark god. If he keeps his wings retracted, he could easily pass for human as long as his eyes were hidden behind sunglasses.

When not hunting for victims, he wears loose, baggy red pants, and black slippers.


A cunning, dramatically evil individual, Vampyre bides his time as Black Blade’s lieutenant. Though he may not be the most powerful of the Undead, he is unquestionably the most dangerous. He has long term plans that lay far beyond his time as a ’mere flunky‘.


“Come, come, who would challenge me for domination of the night ! Who would face a vampire at the height of his power ? I have fed recently, and now I thirst for battle !”

DC Universe History

The Undead could fit almost anywhere, trading their allegiance to the League of the Tomb to any appropriate necromancer.

Game Stats — DC Heroes RPG

Tell me more about the game stats


Dex: 08 Str: 09 Bod: 08 Motivation: Power Lust
Int: 08 Wil: 09 Min: 11 Occupation: Lieutenant of Black Blade
Inf: 09 Aur: 08 Spi: 12 Resources {or Wealth}: 008
Init: 027 HP: 040

Claws: 09, Cold Immunity: 03, Control: 11, Flight: 07, Dispersal: 05, Regeneration: 05, Invulnerability*: 08, Vampirism: 09

Bonuses and Limitations:

  • Claws: Only while grappling ; may be completely retracted and concealed.
  • Control: Can affect undead entities.
  • Control has a Loss Vulnerability (lowered to 9 against living targets).
  • Flight: Requires dice action to activate.
  • Dispersal: If even just 1 AP is active, may not move any faster than current AP’s of Dispersal.
  • Regeneration: Does not affect damage taken from Vulnerabilities.
  • Invulnerability: Counteracts Physical Damage, Counteracts Mental Damage, Counteracts Mystical Damage, Does not affect damage from Vulnerabilities.

Charisma*: 09, Occultist (Occult Knowledge): 06

Attractive, Lightning Reflexes.


  • Attack Vulnerability (Wood to the center torso, -3 Column Shifts).
  • Attack Vulnerability (Light Based attacks, -4 Column Shifts).
  • Loss Vulnerability (True, non-magical sunlight, No Intrinsic Range, All Attributes, Powers, and Skills).
  • Misc: Goes comatose 3 phases after affected by sunlight, does not wake up until no longer exposed to sunlight.
  • Misc: -1 AP from all powers and stats each week he does not drain at least 4 RAP’s with Vampirism.

By William Chamberlin.

Source of Character: Old Campaign.

Helper(s): Kal El el Vigilante, Sébastien Andrivet.