Verre (X-Men enemy) (Marvel Comics)

Verre


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Verre and the rest appeared during a minor X-Men story arc, in 2009. They are convenient, somewhat generic mutant muscle and enforcers. So that’s useful.

“Verre” means “glass” in French. Or rather, “glass” means “verre” in English.


Background

  • Real Name: Unrevealed.
  • Marital Status: Single.
  • Known Relatives: None.
  • Group Affiliation: Sublime Corporation.
  • Base Of Operations: Various Sublime Corp. facilities.
  • Height: 5’7” Weight: 120 lbs.
  • Eyes: Brown Hair: Red


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Powers & Abilities

Verre can turn invisible. Even her thoughts are intangible when she does so.

A skilled fighter, she uses an urumi in combat. The urumi is a hand guard with four thin metal cables with blades on the ends.


History

(See Lobe’s entry for most of what’s known of her history.)

Verre has been referred to as an assassin, but her history prior to joining the Sublime Corporation is unrevealed.

While she has a French accent, Fantomex has claimed it’s blatantly false. For what his word’s worth.

Verre becomes transparent as she wields a sort of urumi


Personality

Aloof and elegant, Verre enjoys taking her time with her opponents. She’ll strike at them without them being able to easily strike back.


Quotes

“Oui.”

“And now, how you say. The gloves ? She comes off. And the urumi, she comes out to play.”



Game Stats — DC Heroes RPG

Tell me more about the game stats

Verre

Dex: 05 Str: 03 Bod: 03 Motivation: Mercenary
Int: 04 Wil: 03 Min: 03 Occupation: Assassin
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 005
Init: 0 HP: 025

Powers:
Invisibility: 06, Mind Blank: 08

Bonuses and Limitations:

  • Invisibility can only be used in light (-0).
  • Mind Blank is always and only active when Invisibility is (-1).

Skills:
Martial Artist: 04, Weaponry (Urumi): 06

Advantages:
Languages (French).

Connections:
Sublime Corporation (High).

Drawbacks:
None demonstrated.

Equipment:
Urumi [BODY 05, EV 03 (04 w/STR, 05 w/Martial Artist), Stretching: 00].


Cyberpathic Combat Enhancements

Having catalogued the genome and fighting style of almost all known mutants, the Sublime Corporation’s supercomputer can download strategies to fight them into cybernetic implants in Verre’s mind.

This allows her to predict and avoid their attacks, and strike past their defences, giving her Power Reserve (OV): 04 and Weakness Detection: 08 when fighting a scanned mutant (as long as the computer isn’t interfered with).


Design Notes

While her powers are initially stated to only work in daylight, they’re show to work in any light.

What she calls an urumi doesn’t match Wikipedia’s description, so I’ve described it and there’s be a picture of it.


By Gareth Lewis.

Source of Character: Marvel Comics (Uncanny X-Men).

Writeup completed on the 20th of December, 2012.