Warbow of Heavy Mettle (New Warriors enemy) (Marvel Comics)


(Heavy Mettle)

Power Level:
Game system: DC Heroes Role-Playing Game


Heavy Mettle is an obscure Marvel Comics criminal team. They fought the New Warriors during the 2000s.

They are a convenient, low-powered bunch that is easy to use in your own stories.


  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Heavy Mettle.
  • Base Of Operations: Formerly New York City.
  • Height: 5’9” Weight: 165 lbs.
  • Eyes: Brown Hair: Black


Powers and Abilities

Warbow wields a special bow-like weapon. It seems to generate energy arrows whenever he pulls the string.

He’s an excellent bowman, and the game stats assume that he’s also well-trained in hand-to-hand combat. Since he was the tactical leader of the team, it is possible he has a military past.

Since everybody else was wearing armour, his costume presumably had some light protective abilities.


Heavy Mettle is a team of operatives wielding high technology weapons, usually as light power armour . They were assembled by Joe Silvermane when he started running the Silvermane family of the Maggia. Firestrike seemed to be their leader, and Warbow their tactical leader.


Other members included Barracuda, Blackwing II, Riot and Stronghold. Our guess would be that the armours and weapons were contracted from Madame Menace.

In 2000, Silvermane’s Heavy Mettle clashed twice with the New Warriors. The criminals performed well despite their generally lower power level. Still, they were defeated when their leader, Firestrike, betrayed them after falling in love with Turbo, one of the New Warriors.

The members of Heavy Mettle were all arrested, including Firestrike.


In 2009 they registered with the Initiative. Heavy Mettle members were tapped for the second version of the Shadow Initiative. It was no longer an elite black ops squad, but a trap for cannon fodder troops. The Shadow Initiative was spent retaking the 42 Prison in the Negative Zone , to soften the alien opposition therein before more valuable assets would move in.

Heavy Mettle group shot

Though the assault was eventually successful, it was reported in the heat of the fight that half of Heavy Mettle had fallen. How many of them, who exactly and how gravely they were hit wasn’t revealed. Secondary sources list Blackwing and Riot as having been killed, and Barracuda and Stronghold as having apparently been retired, perhaps due to wounds.

Warbow was deployed again when Osborn had his forces attack Asgard . Seeing how he was outmatched, Warbow broke ranks and ran, but Asgardian archers shot him in the back. Whether he survived is unrevealed.


On some pages, Warbow seems to be Asian.


Warbow seemed professional and dedicated, directing and advising other Heavy Mettle members (except for Firestrike) in combat.

However he realised that the Initiative was using him as cannon fodder, and refused to fight under such circumstances.


“Stay tight, everyone ! Remember the briefing on these losers. Stronghold, be careful. Nova may be out of your strength capacity.”

Game Stats — DC Heroes RPG

Tell me more about the game stats


Dex: 04 Str: 03 Bod: 04 Motivation: Mercenary
Int: 04 Wil: 03 Min: 04 Occupation: Mercenary
Inf: 03 Aur: 03 Spi: 04 Resources {or Wealth}: 004
Init: 013 HP: 020

Martial Artist: 04, Weaponry (Bows): 06

Familiarity (Small-unit Tactics).

Underworld (Low), Heavy Mettle (Low).

None demonstrated.


  • Special Bow [BODY 05, Energy blast: 07, R#03].
  • COSTUME [BODY 06, Blunting: 03, Flame immunity: 02].

Game Stats — DC Adventures RPG

Tell me more about the game stats

Warbow — Averaged PL 5.6

01 02 01 02 04 01 01 01


Body armour ● 1 point (Removable) ● Descriptor: Technology
– Protection 2 (Limited 1 to Sharp Impact).
– Protection 4 (limited 3 to fire).

Special bow ● 7 points (Easily removable) ● Descriptor: Technology
Ranged Energy Damage 6.

Combat Advantages

Close attack 1, Defensive Roll 1, Ranged Attack 2.

Other Advantages



Athletics 2 (+3), Close combat (Unarmed) 1 (+6), Expertise (Mercenary) 5 (+5), Insight 1 (+2), Perception 3 (+4), Ranged attack (Archery) 6 (+10).


Initiative +1
Unarmed +6, Close, Damage 1
Special bow +10, Ranged, Damage 6


Dodge 6 Fortitude 6
Parry 6 Toughness 3/2*
Will 4

* Without Defensive Roll


  • Mercenary Heavy Mettle members serve the underworld for money.

Power levels

  • Trade-off areas Attack/Effect PL 8, Dodge/Toughness PL 5, Parry/Toughness PL 5, Fort/Will PL 5.
  • Point total 62. Abilities 26, Defences 14, Skills 9, Powers 0, Devices 8, Advantages 5. Equiv. PL 5.


Counted as Toughness 4 for PL computations.

By Sébastien Andrivet.

Source of Character: Primarily New Warriors v2 (Marvel Universe).

Helper(s): KalEl el Vigilante.