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Warmaker One of the Ultramarines (JLA character) (DC Comics)

Warmaker 1


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Warmaker One is a well-armed super-soldier, and an Ultramarine leader. He was first seen in 1998.

To get the context, it is better to first read our Ultramarine Corps organisation profile.


Background

  • Real Name: Lieutenant Colonel Scott Sawyer.
  • Marital Status: Presumed single.
  • Known Relatives: None.
  • Group Affiliation: International Ultramarine Corps; formerly the Ultramarine Corps.
  • Base Of Operations: Superbia.
  • Height: 5’11” Weight:
  • Eyes: None (previous colour unrevealed). Hair: None (previous colour unrevealed).


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Powers and Abilities

Sawyer’s body was transformed into a coherent energy field. It phases  out of normal reality, rendering his insubstantial and invisible in his native reality. In this form he no longer needs to breathe.

A suit of armour was designed to contain this field, allowing him to interact with the real world. The suit also provides him with:

Focus buster

He can also broadcast on certain wavelengths which can disrupt human thought patterns. This is especially effective against foes with super senses.

This weapon is capable of affecting the likes of Green Lantern (okay, Rayner) and Superman, but this can only be projected through his armour.


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History

(The International Ultramarine Corps entry has most of his history.)

Sawyer served in the marines  when he selected for the Ultramarines project. The process transformed his body into a coherent energy field.


Personality

Warmaker One was a consummate soldier. He is loyal to his team mates and always obeying the chain of command, certain that his superiors knew best.

Warmaker One firing zee missiles

After his unit deserts, he still retains his loyalty to his team mates. But he now relies only on their, and his, judgements, for determining his course of actions. He still has trouble deviating from a course of action once he’s begun, but he is more open to persuasion.

He’s very serious, trying to live up to his billing as the ultimate weapon. However, he has issues with the changes that his body has undergone, which he has yet to fully deal with.

Like the other original Ultramarines, Warmaker One is a super-soldier rather than a super-hero. As such, he is willing to kill opponents if he feels it is necessary.


Quotes

“I’m overloading your super-senses with broadcasts on every available wavelength of the electromagnetic spectrum. You betrayed your country. I have orders to execute you, Superman. May God forgive me.”

“Superbia hereby declares its independence from all nations and opens its gates to super-champions from the four corners of the Earth. We intend to serve as a first-strike global peacekeeping force. We will kill if we have to. If we have to, we’ll let you know. Terrorists, despots, corrupt businessmen. the International Ultramarine Corps is here. There’s nowhere to hide.”

“The JLA is AWOL. These terrorists are, quite literally, animals. Wanna bet the International Ultramarines Corps can wrap this little insurrection up in… what ? Let’s give it ten minutes ? Who needs the Justice League ? Shock and awe, gentlemen.”


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Game Stats — DC Heroes RPG Print Friendly

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Warmaker One

Dex: 05 Str: 00 Bod: 00 Motivation: Upholding the Good
Int: 04 Wil: 04 Min: 04 Occupation: Ultramarine Corps Agent
Inf: 06 Aur: 04 Spi: 05 Resources {or Wealth}: 008
Init: 015 HP: 040

Powers:
Flash: 12, Invisibility: 08, Self-Link (Spirit Travel): 02

Bonuses and Limitations:

  • Flash and Invisibility are Contingent on Self-Link (Spirit Travel) (-1).
  • Flash is not limited to visual (+1), can only be used while he’s in his armour (-1), and targets with Super-Hearing have a -1CS vulnerability (+1).
  • Invisibility and Self-Link (Spirit Travel) are Always On (-1).

Skills:
Military Science: 04, Weaponry (USMC infantry weapons): 04

Advantages:
Life Support (No need to breathe).

Connections:
International Ultramarine Corps (High), US Army (Low).

Drawbacks:
SPR (No physical body).

Equipment:
ARMOUR [BODY (Hardened Defenses) 14, /STR/ 10, Energy Blast: 16, Flight: 06, Projectile Weapon (Ammo 20): 10, Telescopic Vision: 08, Thermal Vision: 08].


Biting the bullet

During his original appearance he was equipped with a single Tactical Atomic Bullet [Projectile Weapon: 14, Sharpness (Projectile Weapon): 08], intended to be used against Superman.


Design Notes

It’s uncertain whether some abilities are derived from his powers or his suit, so I’ve just made a best guess at them.


By Gareth Lewis.

Source of Character: DC Comics.

Helper(s): Peter S Piispanen, Sébastien Andrivet, KalEl el Vigilante, Roy Cowan.

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