White Rajah (Master Comics 1940) on his elephant

White Rajah

“I crown you white Rajah of Ramistan. May you rule long and well!”


The White Rajah is a Golden Age  character, who was first seen in 1940. He appeared in Master Comics #1-6 and Nickel Comics #8, plus Wow Comics #1.

White Rajah was a four to five page strip which ran for a total of eight issues, of which only five are available. It was an unusual strip in that the lead character was an English teenager who was the White Rajah of the fictional 1940’s Indian state of Ramistan.

It borrowed heavily from the writings of Rudyard Kipling  and was very imperialistic.

It is unknown who created the character.



  • Real Name: David Scott.
  • Marital Status: Single.
  • Known Relatives: Unnamed father.
  • Group Affiliation: None.
  • Base of Operations: Ramistan.
  • Height: 5’8″ Weight: 165lbs.
  • Eyes: Brown Hair: Brown

Powers & Abilities

From his first story the White Rajah was shown to be adept at riding animals – both horses and elephants. But given his shown ability in handling the white elephant Sin Gee I gave him a blanket animal handling skill.

He was shown to escape bond several times so I gave him escape artist, same with being able to fight with bladed weapons. He has a Military Science (Survival) since he spent his formidable years growing up in the Jungles of Ramistan with only Sin Gee.

His high charisma derives from the fact that he is the ruler of a small nation and was a well-known peace maker among the jungle villages before he became Rajah.

Sin Gee is the sacred white elephant of Ramistan. He is smarter and stronger than the average elephant.



David Scott becomes separated from his wealthy planter father as a boy. Unable to find his son, his father leaves India heartbroken. While lost David meets and is rescued by the white elephant Sin Gee. As he grows older he learns to protect himself, à la Tarzan.

He eventually becomes a peacemaker to the various villages and tribes that dwell in the jungles of Ramisttan. He comes to the attention of the old Rajah of Ramistan. When he saves the crown from robbers with the help of Sin Gee and the old Rajah makes him the new ruler of Ramistan with the old rajah as his advisor.

  • Second adventure he battles two criminal European fortune hunters.
  • Next available recorded adventure he fights slavers.
  • He then fights a war with a neighboring Indian Rajah who is in rebellion against the British.
  • Lastly he battles cannibals.


In the jungle his costume consists of a white loin cloth and red turban. At the palace his royal gab is a traditional knee length blue jacket and light brown pants with sandals. His red turban is adorned with the Ramistan crown jewels at official state functions.


As with most Golden Age characters he doesn’t really have one.

He is kind and just ruler of Ramistan. He is also loyal to the British, whom he of course sees as the true rulers of India.


“Members of the war council, I bring terms from the enemy.”

“We’ve got to get there first Sin Gee !”

“That will do Sin Gee, we don’t want to kill him.”

DC Universe History

He would now be a very old man who was a former ruler of the Indian province of Ramistan. Presumably, he would have been recreated on New Earth after having existed on Earth-S.

Game Stats — DC Heroes RPG

Tell me more about the game stats

White Rajah

Dex: 05 Str: 03 Bod: 05 Motivation: Responsibility of power
Int: 05 Wil: 05 Min: 05 Occupation: Occupation Ruler of Ramistan
Inf: 08 Aur: 05 Spi: 05 Wealth: 012
Init: 018 HP: 035

Animal Handling: 07, Charisma*: 08 Military Science (Survival): 06 Thief (Escape Artist)*: 05, Weaponry (Blade Weapons)*: 05

Area Knowledge (Ramistan), Language (Ramistani), Headquarters (Expansive, Ramistan Palace,) Iron Nerves, Pet (sin Gee, the Sacred White Elephant of Ramistan).

Ramistan Government (High), Ramistan Jungle Tribes (High), British Raj Government (Low).

Authority figure (Ruler of Ramistan) Public Identity.

Sin Gee the elephant

Dex: 04 Str: 09 Bod: 05
Int: 02 Wil: 02 Min: 02
Inf: 02 Aur: 00 Spi: 02
Init: 06

Claws: 10, Extended Hearing: 02, Extra Limb (x1, trunk): 09, Growth: 06, Super Hearing (Low-Frequency Only): 06, Super Ventriloquism: 09

Bonuses and Limitations:
Growth is Always On and already figured into STR.

By David Barnowski.

Helper(s): Sébastien Andrivet.