Wonder Woman (Ellie Wood Walker in the 1967 pilot episode)

Wonder Woman

(1967 TV pilot)

Power Level:
Game system: DC Heroes Role-Playing Game


This terrible, terrible thing was a five minutes pilot for a thankfully aborted TV series. It was done in 1967, and was apparently aiming for pop camp à la Batman series with Adam West and Burt Ward (and Julie Newmar).

Most of Diana’s abilities in this profile are guesses. They intentionally match up to the 1966 TV Musical version of Superman, since they probably live in the same reality.

I’ve also made an attempt to fill in (invent) her background and origin from slim evidence in the dialog. To make that work, I have also decided to move Diana’s abilities (such as they are) to her costume, since there’s no evidence to the contrary.



  • Other aliases: Diana Prince.
  • Marital Status: Extremely Single.
  • Known Relatives: Unnamed Mother (Mrs. Prince, one assumes).
  • Group Affiliation: None.
  • Base Of Operations: Her Mother’s Apartment in an Unnamed Suburb.
  • Height: 5’6” Weight: 115 lbs.
  • Eyes: Brown Hair: Brown Age: Approx. 27 (Diana’s mother claims 27 or 28 million).

Powers and Abilities

Wonder Woman has the strength of Hercules (in DC Heroes RPG terms, STR), the wisdom of Athena (Danger Sense), the speed of Mercury (Flight, Running), and truly thinks that she has the beauty of Aphrodite, as well.

Other than that, and despite it all, she’s kind of a klutz, and a little dim. She manages to fall out of her easy chair while reading the newspaper. She flies by kicking her legs like Peter Pan.

She does carry a lasso (uses unknown), though. She also wears metallic bracelets that, at a bare minimum, seem to allow her to transform into her Wonder Woman costume.



Thousands of years ago, aliens from Saturn came to Earth and posed as gods near to modern day Greece. They chose Mount Olympus as their base, and captured many humans to serve them as slaves.

After centuries under their rule, a man named Zeus led his family to rebel against the aliens, banishing them for good. Zeus and his family claimed the “magic raiments” (technology) left behind by the Titans, only to claim godhood for themselves.

As the centuries passed, though immortal thanks to the technology of the Titans, the number of Olympians dwindled. Their artifacts were lost to the ravages of time. The remaining Olympians wandered until 1962.

That was when Aphrodite was hired by a small American university to teach an obscure class. In her class was Diana Prince, a shy, clumsy girl upon whom the goddess took pity.

Diana Prince

Knowing that her brethren were tired of life, she summoned her remaining family to the United States. She then introduced them to Diana. Inspired by her inability to realize her own ineptness, and desperately wanting to move on, Mercury gave Diana his swift sandals, Hercules gave her his strength-enhancing bracelets, and Athena passed on her “whispering” tiara.

With that, they left. Aphrodite gave Diana a pair of earrings, as well, but not her earrings. She wasn’t quite done with life, yet. They did, however, provide the ability to surprise a person.

Diana, honestly, had little idea that these trinkets were at all important. Therefore, she rushed home and put them away. About four years after, Diana encountered Steve Trevor, a military pilot. Infatuated with the man, she soon realized that he had no interest in her.

Hoping to get Steve’s attention, Diana ran home and donned the gifts that those elderly Greeks had bequeathed her. Instantly, she felt an amazing power passing through her, and so decided (after checking first with her aging mother) to help protect the world (and make sure that Steve isn’t “cheating” on her) as Wonder Woman.


If you absolutely insist, but… Look, that’s five minutes of your life you’re never getting back.


Diana is a fairly pretty, though plain, girl with long, wavy brown hair and dark eyes hidden behind huge round glasses. She seems to be slightly overweight, though that may be her favoring blocky clothing with wide, rectangular patterns.

As Wonder Woman, Diana seems to become a bit less attractive, and wears a simplified version of the standard 1960s Wonder Woman outfit. The main piece is a red halter top that attempts (unsuccessfully) to manufacture some cleavage, on which is the body of a bird presumably intended to be an eagle.

The wings of the eagle spread to each side, but look like disks over each breast, sadly. Likewise, the tail of the eagle spreads out to resemble a belt.

Beneath this, Wonder Woman wears star-spangled boxer shorts and knee-high red sandals. A tiara pins her hair, of course, as well.


No, not so much.

She does whine a lot, and seems extremely reliant on her mother. And she seems to be rather desperate for Steve’s attention, seeming to think that he is the only real man that she has met (despite the number of times her mother has tried to set her up). One is left to wonder, in the brief time we get to know Diana, if Steve has any clue she exists, or whether he would care if he did.


“It’s raining cats and dogs. Steve’s plane must be grounded ! Mother, mother, I won’t be having any dinner tonight !”

“The fate of the free world depends on me. This can’t wait. The nation needs Wonder Woman.”

DC Universe History

I don’t suggest it.

On the other hand, she could be a post-collegiate Cassie “Wonder Girl” Sandmark, throwing in the towel as a real hero after the original Wonder Woman vanishes. Or vanished and now returns home. Or dies in a near-future.

Game Stats — DC Heroes RPG

Tell me more about the game stats

Wonder Woman

Dex: 01 Str: 01 Bod: 03 Motivation: A Decent Date, That’s All
Int: 02 Wil: 03 Min: 02 Occupation: Superheroine
Inf: 02 Aur: 02 Spi: 05 Resources {or Wealth}: 002
Init: 005 HP: 010

Confined Headquarters, Rich Friends (Mother, relative to her, anyway).

Steve Trevor [Low].

Dependant (Mother), Secret Identity, MPR (Nearsighted without glasses), SIA (posing in mirrors), Misc (Diana’s reflection moves in the direction opposite of what one might expect), Misc (Diana may not spend Hero Points on Character Interaction Attempts with men).


  • Lasso [BODY 03, Snare: 04, Length: 04]
    This lasso has unknown properties; it may allow the wielder to control people and/or force them to tell the truth, or it may be far more mundane than that ; here, the latter is assumed.
  • BRACELETS [/STR/ 06 BODY 10, Force Shield: 04, Insta-Change]
    Diana’s bracelets, which she keeps in a bureau drawer, allow her to transform into Wonder Woman. They also, as they did for Hercules, grant her amazing strength. Lastly, the bracelets often act of their own accord, deflecting incoming attacks without Diana’s notice (modeled here by Force Shield).
  • SANDALS [BODY 06, Flight: 03, Running: 05, Flight may not substitute for OV]
    The sandals of Hermes allow Diana to move with uncanny speed (if not precision) and even soar through the air (if in a bit slow and undignified a manner).
  • TIARA [BODY 12, Danger Sense: 04]
  • Diana’s tiara, a gift from Athena, grants her the wisdom to see hazards before they appear. It is rare, however, for Wonder Woman to pay the warnings much mind.
  • EARRINGS (x2) [BODY 12, Flash: 01 – both earrings may be used for 2APs of Flash. Flash is an Area Effect]
    Aphrodite’s gift, a pair of earrings, do not, as Diana believes, grant her the goddess’s beauty. They are, however, rather striking, and they do have the ability to distract an onlooker.

By John Colagioia.

Source of Character: Wonder Woman: Who’s Afraid of Diana Prince? short film (1967), portrayed by Ellie Wood Walker and (possibly) Linda Harrison.