5917 in-depth character profiles from comics, games, movies

The Word hands over a secret list

Word

(DC Comics) (1998/99)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This Word — DC’s second character to use the name, I think — appeared but three times in 1998/99, and briefly at that.

Yet he seems quite useful to have in stories. So, even though we don’t know much, let’s have a profile so our teeming millions of readers can use him.


Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Nope.
  • Base Of Operations: Unrevealed.
  • Height: 5’10” Weight: 140lbs.
  • Eyes: Unrevealed Hair: Black


Advertisement


Powers and Abilities

The Word has some sort of affinity for the printed word in any form. With a simple touch, he can remove text from any medium, whether it’s on a piece of paper or a computer screen. He also can place text onto any medium as well, including his own body.

This display of text is his only form of communication with others. He does not speak, or make any sort of vocal sound.

It is rumoured that his affinity for text also includes decryption, decoding and translation abilities.

A world-class spy, The Word can retrieve secrets few can access. It also seems that he can adhere to surfaces, such as walls.


History

The Word is a freelance spy of sorts. He’s willing to work for anyone who is able to meet his exorbitant rates. Among his clients have been prominent supervillains, such as Vandal Savage, and powerful government agencies.

It appears that he owes allegiance to no one but himself, and he’s good enough to almost always escape detection.


Description

See illustration.


Personality

The Word is both an ominous, weird figure and a world-class spy. The silence surrounding him is eerie, and his presence and looks unsettling.

As befits such an ominous figure, the Word has nerves of steel and knows many things. For instance, when confronting Agent Chase, the first thing he said — or rather, wrote — was that he regretted the death of her father. This put Chase off-balance.

While working, The Word always attempt to avoid detection and direct confrontation. He prefers to slip away from his opponents and leave them perplexed as to what happened.

When The Word takes physical action, random words having to do with his current action appear on his body.


Marvel Universe History

He would have originally been trained as a member of the Espionage Elite by Spymaster I.


Sharing



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

The Word

Dex: 06 Str: 03 Bod: 05 Motivation: Mercenary
Int: 08 Wil: 06 Min: 05 Occupation: Freelance spy
Inf: 05 Aur: 03 Spi: 04 Resources {or Wealth}: 008
Init: 021 HP: 040

Powers:
Cling: 04, Comprehend languages: 10, Mind probe: 10, Recall: 18

Bonuses and Limitations:

  • Comprehend languages only works on written language (+0).
  • Comprehend language also works on codes, encryption and ciphers (+2).
  • The Word’s Mind Probe has No Range (-1) and drains written information rather than read minds (FC 2).
  • Excess RAPs scored with Mind Probe can be used to erase the original copy of the information (+1).

Skills:
Acrobatics: 06, Detective*: 08, Thief: 11, Vehicles (Land, air): 05

Advantages:
Iron nerves, Lightning Reflexes, Omni-connection.

Connections:
Underworld (High).

Drawbacks:
SPR (completely mute, but can make words appear on his body), Secret ID, Distinct Appearance.

Equipment:
Glasses [BODY 02, Shade: 03].

By Sébastien Andrivet.

Source of Character: DC Secret Files & Origins.

Helper(s): John Colagioia, JD.

Writeups.org is a non-commercial, community site

We chat and work at the DC Heroes Yahoo! group .