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Woman with facial tattoos, piercings and a Desert Eagle


Power Level:
Game system: DC Heroes Role-Playing Game
  • A bit of an ironic twist on the “loner with a trenchcoat, a katana and a Desert Eagle” World of Darkness cliché.
  • But mostly the concept of a perfect victim (young counter-culture female street drifter with serious mental health problems and no past) turning out to be a super-predator.


  • Real Name: Unknown
  • Marital Status: Single
  • Known Relatives: None
  • Base Of Operations: Mobile
  • Group Affiliation: None
  • Height: 5’6” Weight: 115 lbs
  • Eyes: Grey Hair: Black

Powers and Abilities

As far as can be determined, “Eric” is something called a xombi. Xombis have a supernaturally potent blood that heals even the worse wounds they might suffer, making them practically unkillable.

Apparently, xombis don’t have inborn supernatural abilities, but it is possible for them to learn how to use the potency of their blood like a vampire would — this is likely the explanation for the impressive bursts of strength and speed regularly demonstrated by “Eric”.

As a xombi’s body constantly regenerates itself, the high neural connections are regularly rewritten, making it very difficult for a xombi to remember anything for more than a few years. Memories with a strong emotional charge can be retained longer, and various tricks and mementos can be used to combat memory erosion. In the end though, entropy usually wins and memories and identity from too long ago fade away.

Xombi blood is particularly desirable by vampires (who often can sense that a xombi would be a particularly desirable prey) and can be used to facilitate all sorts of magicks and rituals. However, xombis are very rare – it is possible that there are but a dozen worldwide.

Angel of death

As an individual, “Eric” is a savage and vicious fighter with a startling level of speed, strength and agility. She fights in a calm and methodical fashion, as if not really involved in the situation, and deploys an arsenal of high-powered weaponry that works well against vampires.

Despite her impassivity, “Eric” routinely comes up with overwhelming tactics, often relying on the fact that she doesn’t care about the risks she’s taking and making her very difficult to counter. A typical moment of hers involved barging into a restaurant full of vampires dressed with but a ragged old skirt – but also slattered in flame-retardant gel then doused in gasoline, holding a pair of white phosphorus grenades and dragging a large axe.

She generally excel at using her environment, such as perforating a huge aquarium using a M4 loaded with armour-piercing bullets then blowing up a power main so it’d hit the water. Rappelling down buildings to assault a floor, explosives-laden suicide truck attacks, boarding speeding vehicles by running in front of them and throwing herself through the windshield whilst shooting, etc. are also common approaches of hers.

“Eric” has a manic intensity to her and there’s something supernatural to her presence, allowing her to navigate the underworld and the streets through sheer presence despite her lack of conventional social skills.


“Eric” has very little idea of who she is and where she comes from, and doesn’t care. It would seem that during the mid-1990s she was a vagrant in France, or maybe working with a troupe of street artists (or perhaps a punk band) in an unclear capacity.

She started a relationship with a young police inspector (though he may have been a private detective or a Renseignements Généraux man), who was apparently investigating some strangeness in the behaviour and orders he received from his superior.

The detective’s investigations apparently disturbed powerful parties, as a pair of vampires attacked and slew him in his apartment while he was with his lover. Beside herself, the woman slew the two vampires with broken furniture and a power cord then went in a sort of shock.

She woke up several hundred miles to the East with her naked feet bleeding, wearing but a torn little black dress and clutching the most prized possession of her lover, a signed copy of James O’Barr The Crow.


Somehow, the indistinct memories of the tragedy did not fade like everything else and the nameless xombi clung to these despite the pain, much like picking at a scar. Having no idea of what to do she drifted toward Greece – which is where the vampire assassin sent to close this loose end finally tracked her down.

The undead killer ran over with her truck on a mountain road, then buried the seeming corpse on the roadside.

Slayer band logo

The assassin was enjoying the last hour of night when his victim clawed her way out of the shallow grave and hacked her using a nearby shovel. The xombi found herself in possession of the pickup truck, which held powerful weapons and crates of ammunitions – all intended to kill other vampires.

The trade paperback copy of The Crow had been ruined by the impact and the blood, and the xombi started calling herself “Eric” in a weird attempt to symbolically replace the lost book. In Istanbul she had stylised tears tattooed on her face and her engagement ring turned into a lip piercing – more attempts at not forgetting the sliver of identity her loss was giving her.

Reign of blood

Still in Istanbul, “Eric” decided to keep her memories for as long as possible through a fixation vengeance. She became a vampires hunter and started a trail of destruction through Europe, slaying scores of vampires. She never sleeps, she doesn’t need anything, she’s armed to the teeth and she proved amazingly cunning, vicious and dangerous.

Being mostly a crazy street person, “Eric” can be manipulated (though this is riding a tiger) and has formed some alliances, including a slightly overweight and quite nervous Anglo-Portuguese mage. These folks know that she can be a formidable ally against paranormal menaces… as long as they’re really, really careful around her.

“Eric” vanished during the early 2000s. It is likely that she finally forgot about her vengeance and drifted into a new life.


A slightly underweight woman who seems about 24, usually wearing trash metal clothing. Her long black hair is dirty, tangled and matted and her face sports black tattoos that look like stylised streams of mascara created by tears. Her lower lip is pierced with an engagement ring, and her clothes often bear clear traces of bloody wounds and impacts, some of which look fatal.

“Eric” usually wears very worn basketball shoes, slim jeans sliced open with numerous razor cuts, and some sort of long black coat that looks it was found in a dumpster (and quite probably was). She usually sports a ragged black T-shirt with the logo of some metal band, her favourite ones appropriately bearing the logo of trash metal band Slayer. She often carries a large sports bag full of weapons – it easily weighs 70 kilograms or so though it’s not visible when she carries it.

“Eric” has little in the way of curves, and never tans. She’s a chain smoker, downing about five packs a day.


The xombi comes across as a crazy vagrant and street punk, or maybe a metal lowlife stoned out of her gourd. She doesn’t speak much and articulates poorly, sounding slurred and spaced. “Eric” struggles a lot to stay focused, and what works best is to kill all vampires and things like that out of revenge for something she doesn’t remember clearly.

Though she’s a dysfunctional psychotic mass murderer employing near-suicidal terrorist shock tactics, “Eric” is not a bad person – she just really hates vampires. She’s surpringly good at avoiding collateral damage, and can’t even be described as a fanatic – it is entirely possible to reason with her, though she’s not entirely rational.

Most of the time she just drifts and comes across as hollowed out, passive and broken. However it is just a matter of time until something – often a trivial, minor detail like a smell or colour – resonates with what few memories she has and she suddenly refocuses and goes on the warpath for a week or so.

Being vaguely schizophrenic, “Eric” tends to obsessively focus on some arcane details for hours while she’s in her down states, such as making ripples in a puddle using a broken pen taken from the trash.

While she clings to whatever sense of identity and past she can scrape together, she’s not very good at it – she cannot learn long-term mental skills (muscle memory works fine, though), so it is impossible for her to develop the discipline.

Her life is essentially an uncontrolled slide from contextless thing to contextless thing, forever – and punctuated by violence no matter what as her blood attracts all sorts of unwelcome attention.


Game Stats — DC Heroes RPG Print Friendly

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Dex: 08 Str: 04 Bod: 06 Motivation: Psycho
Int: 06 Wil: 04 Min: 06 Occupation: Hunter
Inf: 06 Aur: 02 Spi: 06 Resources
{or Wealth}:
Init: 024 HP: 035

Powers: Enhanced Initiative: 05, Regeneration: 07

Bonuses and Limitations: Regeneration persists after death

Skills: Acrobatics: 07, Detective (Legwork): 04, Martial artist: 07, Military science (Demolition): 05, Thief (Concealment, stealth): 05, Vehicles (Land): 06, Weaponry: 08

Advantages: Immortal, Iron Nerves, Language (French), Life support, Schtick (Paired firearms, Pain management (Medium))

Connections: Street (Low)

Drawbacks: Serious Psychological Instability, Serious Rage, Misc.: Memory erosion (25), Misc.: Eric’s blood is particularly desirable for vampires.

Equipment: Eric owns an impressive arsenal.

  • Her usual low-tech weapons are :
    • A katana [BODY 06, EV 04 (05 w/STR, 08 w/Martial Artist)]
    • A steel quarterstaff (same stats)
    • A spiked and bladed nunchaku (same stats)
    • A length of chain [BODY 05, EV 03 (05 w/STR, 08 w/Martial Artist), Stretching: 00, Extra limb: 01]
    • Boshaken throwing spikes [BODY 03, EV 03, Dart Bonus]
    • Fire axe – when thrown BODY 05, EV 04 (05 w/STR)
  • The sorts of grenades she uses all have stats in our Weapons Locker articles. She usually has several HAFLA and white phosphorus incendiary for vampires, and several defensive grenades.
  • The firearms she usually uses also have Weapons Locker stats. Favourites include .50 AE Desert Eagles with 10” barrels and incendiary ammunition, a crude sawed-off side-by-side shotgun (occasionally loaded with dragon’s breath rounds), a .458 African Magnum elephant rifle, a USAS 12 assault shotgun and paired H&K SP89s (treated as medium-calibre handguns but with 30 rounds each, often loaded with anti-personnel bullets). Her USAS-12 is occasionally loaded with shells filled with hard wood spikes – a vampire caught in a burst will quite likely end up with one or more wooden projectiles in its heart.
  • She also frequently carries night vision IR goggles, which she uses to spot people without body heat.

By Sébastien Andrivet

Source of Character: A World of Darkness campaigns along the years. This character was based on various house rules to play xombis in WOD games, which are still online at Zanzibar’s (!).

Helper(s): Darci

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