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Wraith (Amalgam of Obsidian and Gambit)

Wraith

(Gambit/Obsidian amalgam)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Amalgam Comics was a unique 1996/97 publishing project by DC Comics and Marvel Comics. It published a series of comics where the two universes had merged. Furthermore, the characters themselves had merged (“amalgamed” ) with their closest equivalent from the other setting, with oft-strange results.

Our Amalgam writeups are very old – they are contemporary to the event. Since it was 20+ years ago, it was just an amusing exercise in merging the characters’ stats to represent their likely new state.


Background

  • Real Name: Todd Gambit.


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Powers and Abilities

Amalgam of Gambit, Obsidian.


History

Todd made a deal in a New Orleans bar for a magic set of playing cards that would ‘change his life’. The cards served as a focus for his mutant ability to change into an insubstantial shadowy form.

His sister was raised on New Asgard as the Jade Enchantress.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Wraith

Dex: 06 Str: 03 Bod: 04 Motivation: XX
Int: 03 Wil: 04 Min: 04
Inf: 03 Aur: 03 Spi: 05 Resources {or Wealth}: XX
Init: 012 HP: 040

Powers:
Dispersal: 09, Stretching: 02

Bonuses and Limitations:
Dispersal allows partial solidification.

Skills:
Thief: 04, Weaponry (Melee): 05

Advantages:
Misc: Unaffected by Runaway’s Power Drain.

Connections:
JLA (Low), JLX (High).

Drawbacks:
MIA (Runaway), Misc: Requires Cards on hand to use super-powers.

Equipment:
Cards [Body 01].

By William C Wendel.

Source of Character: Amalgam.

Helper(s): Sean MacDonald (for the histories), Rafael Sant’anna Meyer (for more questions), JD (for Amalgam adding and editing).

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