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Wynonna Earp (Image Comics)

Marshall Wynonna Earp


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Wynnona Earp was a 1996-1997 Image Comics Limited Series, back when Image was a more… adolescent brand than what it became. The book was picked since it was typical of the formulaic, mediocre, exploitative “bad girl” genre that was rampant back then. Having writeups for archetypes can be useful, and Earp is easy to use in an RPG context.

It was also picked since the book and character had an obvious potential for being, as Bryan Ferry once said, more than this. Hopefully the later appearances of Earp (written after this profile was done) unearthed this potential.


Background

  • Real Name: Wynonna Rachelle Earp.
  • Marital Status: Unrevealed.
  • Known Relatives: Wyatt Earp (alleged great-great-grandfather), Kelly Groves (alleged great-great-grandmother), Lena Earp-Greene (mother), John E. Greene (father), Virginia Earp-Greene (sister), Morgana Earp-Greene (sister).
  • Group Affiliation: U.S. Marshal Covert Corps. ; former members of the LAPD, former member of the Texas Rangers.
  • Base Of Operations: Mobile throughout the U.S..
  • Height: 5’8” Weight: 135 lbs. Age: 27
  • Eyes: Blue Hair: Blonde, very long.


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Powers and Abilities

Marshal Earp is a peerless weapons expert, a crack athlete and has high honours in a wide variety of hand-to-hand fighting styles. She’s a hot enough markswoman to accurately fire heavy, unwieldy weapons in chaotic combat situations, despite her modest body mass. Her greatest weapon is her ability to keep a cool head in the most heated situations, though.

Earp is a specialist in dealing with horrible, supernatural and/or super-powered cases – alone. She has no trouble engaging monstrous vampires in close combat with a cavalry sabre. In fact will normally manage to hack them to pieces.

Given the nature of her missions, Earp is routinely authorised to call in some serious Federal backup. Previous examples have escalated to having Apache gunships intercept and blow up pickup trucks full vampire savages. In DC Heroes RPG terms this is represented by her Rank.


History

Wynonna Earp claims to be a descendent of the legendary lawman Wyatt Earp . Her family branch is reportedly the result of a fling with Los Angeles actress Kelly Groves while Earp was working as a consultant on a western being shot in Hollywood. This claim has neither been proved or disproved, though most who have seen Wynonna Earp in action tend to believe this is true.


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During her whole childhood, Wynonna was told about the prowess, courage and dignity of Wyatt Earp. She soon decided that she would walk in the footsteps of her alleged ancestor. Earp proved exceptional as a student, an athlete and a law enforcement graduate student. She always rankedat the very top of her class.

After some time within the LAPD, she transferred to the Texas Rangers. From there she graduated to the new U.S. Marshal Special Operations Unit, aka the Covert Corps.

Marshall arts

This unit was tasked with below-the-radar missions having to do with superhumans and the paranormal. It soon acquired a good reputation for getting the job done. From this were derived their various nicknames from other cops – the Halloween Hunters, the Monster Squad, the Freak Finders.

Even in such a demanding environment Wynonna Earp again rose to the top, and proved to be an ace solo agent.

One documented mission of hers was the elimination of a rogue clan from the Vampire Nation. It was Bobo Del Rey’s band, the ancient cult El Inmortalaidad. These trailer park vampires were best known for being able to operate in broad daylight.

During that mission she allied with a pair of werewolves, out for vampire blood in order to avenge several members of their clan killed by the ultra-violent vampires.

Earp also tangled with an ancient Egyptian cult killing mob leaders using a giant mummy monster. She and mob allies stopped them before they could bring worldwide chaos for their primal goddess.


Description

See illustrations. That’s the most positive thing I can write, I think.


Personality

Earp is ridiculously fearless, driven and focused. Being a top law enforcer is her obsession and her entire life. She prefers to act with extreme prejudice against her usual targets.

Earp seems to thrive on tension and deadly violence. Her missions often boil down to combat missions – often with a general Tarantinesque From dusk till dawn vibe.


Quotes

(Arriving at a police siege) “The name’s Earp. U.S. Marshal Special ops. Tell your snipers I’m going to… ‘talk’ to the perp.”

Perp, after Earp shoots his accomplice down : “Y-you… shot him.”
Earp : “I realize it’s a shock to everyone, but bullets do tend to come out of a gun when it’s fired.”

“I’ve got a very generous uncle by the name of Sam. He gives me all the free slugs I could want. Assume the position or I’ll pass plenty of ’em around.”

“You can skip the part about being werewolves. I kinda picked up on that.”

“Too bad Ghostbusters is just a movie, sir. You had to call on me.”

Werewolf : “Well, Marshal…”
Earp : “Earp.”
Werewolf : “As in…”
Earp : “Yup.”
Werewolf : “Cool. ”


DC Universe History

Earp would presumably be a DEO agent, perhaps with a rivalry with Agent Cameron Chase – who is equally successful but employs very different methods, and would likely despise Earp.


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Game Stats — DC Heroes RPG Print Friendly

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Wynonna Earp – the long legs of the law

Dex: 06 Str: 03 Bod: 04 Motivation: Seeking Justice
Int: 06 Wil: 05 Min: 06 Occupation: U.S. Marshal Special Ops
Inf: 06 Aur: 04 Spi: 05 Resources {or Wealth}: 005
Init: 022 HP: 040

Skills:
Animal handling (Horses): 04, Artist (Photographer): 03, Charisma: 06, Detective (Police procedure): 05, Martial artist*: 06, Vehicles (Land): 05, Weaponry: 07

Advantages:
Attractive, Credentials (U.S. Law enforcement, Medium), Iron Nerves, Lightning Reflexes, Police Rank (equiv. Captain – she has lots of pull), Schticks (Paired pistols, paired knives, Mighty Thews (Firearms)).

Connections:
Street (Low), Nicholas Deferro (New York Mafia made man, Massaria family – High).

Drawbacks:
None !

Equipment:

  • Shades [BODY 01, Shade: 01].
  • Badge.
  • BADASS HUMMER [STR 07 BODY 09, Radio coms: 10, Running: 06, R#02, Adv.: Area Knowledge (USA – maps & nav GPS system)].
  • Badass .44 Magnum Desert Eagle [BODY 04, Projectile weapons: 05, Ammo: 08, R#02]. She presumably has quite a few magazines of silver-plated bullets.
  • Badass fighting daggers (x2) [BODY 05, Enhance (EV): 01 (Cap is 06), Descriptor: Piercing, Slashing].
  • Badass Smith & Wesson 4506 .45 (x2) [BODY 04, Projectile weapons: 04, Ammo: 11, R#02].
  • Badass Civil War cavalry saber [BODY 05, Enhance (EV): 02 (cap is 06), Descriptor: Slashing, Bludgenoning]. Usually kept on the side of her luggage bag.
  • Badass FN-FAL battle rifle [BODY 04, Projectile weapons: 06, Ammo: 20, Bonus : May use a burst mode increasing Projectile weapons to 07 – each burst costing three Ammo, R#02, Recommended STR: 02 (04 with bursts)] – usually kept in the Hummer. She also uses an experimental hi-tech assault rifle, but it has the same stats – except Ammo is 30.
  • Secret Service-style radio [BODY 01, Radio coms: 06, Miniaturization: 04].
  • Slap-on limpet bomb (x1) [BODY 03, Claws: 10, Grenade drawback, Misc.: Has to be placed with a successful hand-to-hand attack for it to work. This bomb is disguised as a badge-shaped piece of jewelry Earp wears on her lower back. It can be slapped on an opponent, where it adheres – and explode within the same Phase. The explosion is highly shaped as a plane – it will shear through the target, most often taking out a limb (Claws).]
  • Packets of blood – spiked with holy water [BODY 01. This stuff is extremely deadly against vampires. Double the normal effects of holy water, using normal maths].
  • Laptop w/radio attachment [INT 01 BODY 02, Radio coms: 08, Data storage: 11, Miniaturization: 04].

By Sébastien Andrivet.

Source of Character: An obscure 1996 Image series (Wildstorm universe).

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