X-Man (Nate Grey) (Marvel Comics)


(Nate Grey)


X-Man’s past is a bit complicated. He’s the son of another reality’s Cyclops and Phoenix, and thus the equivalent of Cable on his world. Having never been infected by the techno-organic virus , he could fully express his potential for alpha-class psionic  powers.

His native reality was ruled by its version of Apocalypse. Those struggling against Apocalypse, including X-Man, eventually managed to undo their past and erase their reality, so it would be replaced by one where Apocalypse didn’t conquer the world during the late XXth century. A handful of persons survived, and came to Earth-616  – including X-Man.

X-Man’s adventure sin the Marvel Universe have usually been at the periphery of it all, with some strange events and concepts.



  • Real Name: Nathan “Nate” Grey.
  • Other Aliases: X-Man, The One, Summerseed, Greyspawn, Mutant X, The Manhattan Marvel, Nate the Great.
  • Marital Status: Single.
  • Known Relatives: Jean Grey (of AoA, clone mother, deceased), Scott Summers (of AoA, clone father, deceased), Mr. Sinister (of AoA, clone maker, deceased), Forge (of AoA, “adoptive” father, deceased), Nathan Christopher Summers (aka Cable, the real life, “original” Nate Grey), Jean Grey (real life version of clone mother), John Grey (real life version of clone mother’s father), Elaine Grey (real life version of clone mother’s mother), Madelyne Pryor (clone of real life version of clone mother and mother of his real life version Cable), Josep Bailey (Grandchild of real life version of his clone mother’s father), Galen Bailey (Grandchild of real life version of his clone mother’s father).
  • Group Affiliation: None.
  • Base Of Operations: Mobile.
  • Height: 5’9″ Weight: 135 lbs. Age: Late teens.
  • Eyes: Light Blue Hair: Brown

Powers and Abilities

Nate Grey is a mutant possessing vast psionic  abilities and is possibly the most powerful psionicist on the planet. He’s well versed in various mental powers and regularly pulls tricks that is normally not considered possible by other telepaths.

Nate has shown telekinetic ability rivalling that of Phoenix, creating destructive psionic spikes, and lifting objects of at least 10 tons.


Nate is also a telepath of the first order, able to create psionic illusions, read, probe and control the minds of others, and to pull a psionic entity out of the astral plane.

It is possible that, with practice, Nate Grey could be the most powerful psionicist on the planet.

Unfortunately, his powers are so powerful that he often has little control over them and their continuous use actually slowly are killing him (Power Reserve is used very often). Powered combat exhausts him (and sometimes forces him to do Desperate Recovery Checks).

He’s also well trained in hand-to-hand combat and athletics and thus sometimes chooses to enter physical combat instead to surprise opponents or to save his energies.


Nate Grey is a young man in good shape. He has light blue eyes and red hair, except for a white stripe at the front. His left eye glows when he is using his powers.

He’s seen in either the sleeveless, yellow and blue leather jumpsuit, with a blue jacket, that he brought with him from the world of the Age of Apocalypse or standard, but trendy clothes.

He is also very fond of black leather clothes and prefers to go with bare feet.

Visible energy is leaving him when he’s using his powers, sometimes even on very low default levels. This crackling energy is usually colored yellow, orange or red and resembles fire or lightning.

Later on, he’s seen with his hair shaved off at the sides and wearing a tattooed black circle surrounded by black triangles, giving it an appearance of the sun, and with a white X letter in the middle, on the right side of his chest.

Since using his powers is really taxing his body, he is also sometimes seen with a nosebleed (always after having used Power Reserve). And by the way, his biosignature is almost identical to Cable’s.


Nate is a heroic, but angry young man seeking a place in an unfamiliar world. He is a firm protector of the underdog, although his methods are somewhat violent for the standards of society in our world.

As Nate was the product of cloning and accelerated aging, he has not had a traditional emotional development. As such, he has never made any place for yesterdays or never made any room for tomorrow. He expects to die young, although he really does not want that, out of using his powers.

His subconsciousness has sometimes turned off parts of his powers as a last way of conserving his energies so that he might continue to live.

Thus, he has often been his own worst enemy, jeopardizing his life when locking out the use of his powers at critical points in time. He has also many times been responsible for creating both menaces and miracles around himself subconsciously ; these effects, however, always end up giving him troubles later on.

Also lacking any real parents, which he longs for, he subconsciously resurrected Madelyne Pryor, a carbon copy of his clone mother Jean Grey, so that he’d at least have her as a substitute for the real thing.

This is interesting, since Madelyne Pryor is not really his mother, but the mother of his real life counter-part Cable (Cable and X-Man have the same father, but different, although genetically identical mothers). Pryor, the former Goblin Queen, of course, was a great threat to everyone, which is something Nate blames himself for.

Pryor could have been the greatest friend he ever had or his worst enemy. At first she turned out to be the latter.

Later when Madelyne seemed to be a genuine friend, Nate had trouble with trusting her (Nate has troubles trusting anyone at first), although they remained good friends. Nate really would have wanted Jean Grey to be his real mother.

Nate sees himself as a younger version of Cable, but expects to live a freer and more actively involved life than him.

Other solutions to his problems are that Nate sometimes has discussions with holographic versions of his friend and himself to sort things out.

He often thinks about his place in things ; that he doesn’t really belong in this world, or does he ? He longs for his friends left behind at the Age of Apocalypse. His status as an ultrapowerful, independent telepath has left him the prey of many a hunting, ranging from Sinister, Apocalypse, the Sugarman, the X-Men etc.

Nate is, due to an early encounter gone horribly wrong, on bad footing with the X-Men and Professor X and will not contact them regardless of the situation, even though they would help him out given the chance.

According to Nate the X-Men use soft-line policies, rules of engagement and regulations of honor that do not really cut it for someone who has lived out the worst of possibilities. He’s willing to work with more extreme groups, however, and isn’t really a loner by heart.

And he will help strangers any time, particularly kids.

Nate often does things just to spite someone, even himself (such as resurrecting yourself when you really should be lying dead just to show yourself that you can do it). He’s a good kid at heart so this is not for evil reasons, but just to prove the point.

Being an outcast, he cares for other outcasts such as Threnody, with whom he wanted to create an illusion of an ordinary life. Still, all such hopes are always squandered by him being hunted by someone, being recruited by someone or then he has huge problems with his powers that threaten his life or those around him.

Nate has spent some time among homeless people helping them out in various ways as well since they too are, in a way, outcasts like himself.

Nate often visits the Washingtone Square Park in New York’s Greenwich Village to play host to an eclectic crowd of city dwellers and tourists alike and help them out as needed using his psi-talents. This activity provides Nate with a refuge and a sense of purpose.


“Power ?! You want to talk to me about power ?!”

“My telekinesis just sheared down through a 130 feet of dirt and rock, smashed through 4 more feet of solid brick and mortar and pulverized it all in mid-air, right before your eyes. Let’s take a minute to imagine what it could do to you.”

“Option Three. ‘None of the Above‘. There’s always an option three.” (doing things his way)

“Turn around, you maggots ! I don’t know what your gripe with the girl is, but if you work for Sinister, then I got just one question! Where is he ?! He’s responsible for countless deaths — including my friend’s !” (talking to the Marauders)

Holocaust: “At last, Grey, destiny is here. Sinister may have made you to destroy my father, but he couldn’t have known about me !”
Nate: “Yeah, well, either that, or he didn’t consider you much of a threat.”

DC Universe History

Building off of the disastrous experiment that created Bizarro, Project Cadmus manage to splice some of Superman’s DNA into that of a human being (either Lois Lane or Lex Luthor himself). The result was Nate Gray.

After the death of the Man of Steel he was freed from Project Cadmus by the new Newsboy Legion and took up the mantle of Superboy.

After Kal-El returned to life the first meeting between the two went bad due to mutual distrust and misunderstanding. When he finally realized that the one, true Superman had returned he began questioning his place in the world and, to symbolize this, changed his nom de spandex to X-Man.

Game Stats — DC Heroes RPG

Tell me more about the game stats

Nate “X-Man” Grey

Dex: 06 Str: 04 Bod: 07 Motivation: Unwanted Power
Int: 05 Wil: 10 Min: 07 Occupation: Outcast, Fortune-teller
Inf: 06 Aur: 05 Spi: 06 Resources {or Wealth}: 004
Init: 019 HP: 040

Adaptation: 06, Broadcast Empath: 05, Comprehend Languages: 08, Control: 05, Dimension Travel (Summoning): 08, Dispersal: 05, Electro-Magnetic Pulse: 12, Empathy: 05, Flash: 06, Flight: 07, Force Field: 06, Force Shield: 10, Hypnotism: 10, Iron Will: 05, Invisibility: 09, Life Sense: 07, Lightning: 07, Matter Manipulation: 06, Mental Blast: 10, Mental Freeze: 08, Mental Illusion: 07, Mind Blast: 10, Mind Field: 06, Mind Blank: 12, Mind Probe: 11, Omni-Power: 08, Postcognition: 25, Power Reserve (all Powers): 10, Precognition: 09, Spirit Travel: 12, Systemic Antidote: 06, Telekinesis: 14, Telepathy: 18, Teleportation: 20

Bonuses and Limitations:
See Nate Grey’s Great Powers below.

Accuracy (Mental Powers): 07, Acrobatics: 06, Martial Artist: 06

Local Hero (Washington Square Park, New York).

Threnody (High), Spider-Man (High).

Forced Exile (Age of Apocalypse), Minor Rage, MIH (Apocalypse and Sinister), SPR (Use of his powers is slowly killing him), Hunted (Mr. Sinister & other fellow survivors of the Age of Apocalypse; Sugar Man, Holocaust and the Dark Beast), Mistrust, Unluck.

Psi-Armor [/BODY/ 09].

Nate Grey’s Great Powers

Nate Grey is a mutant of tremendous telepathic and telekinetic potential. He regularly performs stunts that other telepaths consider to be impossible and beyond the laws of physics. In game terms, his powers have a number of Bonuses.

  • When making Multi-Attacks with Mental Freeze Nate Grey decreases the opponent number by 8, making him able to attack up to 9 opponents per phase with that Power with no penalties ; 10 opponents, for example then would be given the same penalties as attacking 2 opponents the same phase (+2).
  • Life Sense also works on the adjacent Astral Plane (+1).
  • Hypnotism can be used to delete, alter and implant memories in the subject.. Implanted memories by use of Hypnotism can be booby-trapped so that trying to pierce through to the real memories will set off a delayed Mind Blast at full power APs against anyone attempting to do so, although this ability is Minor Marginal (+1).
  • Telekinesis may Substitute for the STR Attribute (+3).
  • Mental Blast has Area Effect (+3).
  • Dimension Travel can work in conjuction with Spirit Travel, regardless of the physical distance between the body and the spirit, to give his travelling spirit a physical appearance and presence, although an intangible one, in the real world (+0).
  • Nate’s Psi-Armor can be created or uncreated by using his Telekinesis power and spending 5 HPs on the act (+0).
  • While powerful, all of Nate’s abilities are derived from his telepathic and telekinetic abilities. Thus, he also has the following Limitations: Adaptation, Broadcast Empath, Comprehend Languages, Control, Dimension Travel, Empathy, Flash, Hypnotism, Iron Will, Life Sense, Mental Illusion, Mental Freeze, Invisibility, Mind Blast, Mind Field, Mind Blank, Mind Probe, Postcognition, Precognition and Spirit Travel are Elementally Linked to Telepathy (-1)
    Dispersal, Electromagnetic Pulse, Flight, Force Field, Force Shield, Lightning, Mental Blast, Omni-Power, Power Reserve, Systemic Antidote, Teleportation and the upmost 2 APs of his BODY Attribute are Elementally Linked to Telekinesis (-1).
  • Some of Nate’s powers are very rarely used, and require some concentration to perform. They are thus limited as Marginal Powers — Electro-Magnetic Pulse, Matter Manipulation, Precognition, Systemic Antidote and Teleportation are Minor Marginal Powers (-1).
  • Nate also has some Limitations common to many telepaths:
    • Lightning has a Range of Touch only (-1).
    • Dimension Travel (Summoning) may only be used for pulling characters out from the Astral Plane (50, -2).
    • Adaptation can only Target Skills (-1) and Adapted Skills must be possessed by a mind-read character within Telepathy Range in order to be Adapted (-1).
  • Much of Nate’s might comes from the fact that he has excessive, untapped power potential. When focusing all his might on any number of powers becomes nearly unstoppable (Power Reserve). However, Power Reserve, which is very often used, is Physically Fatiguing (-1) and has a Minor Power Burnout (burning out either Telekinesis or Telepathy with Power Reserve) (-1) and thus a number of other power with them).
  • When using his powers, he often becomes extremely physically exhausted. He will thus appear rather tired after having used his powers. This also has the effect that he always has great appetite and hunger. He will often bleed a noseblood immediately after power use (and always after Power Reserve is used).

X-Man’s Power Complications

In an effort to prevent his powers from killing him, Nate one time subconsciously closed his access to his telekinetic abilities. At another time he instead closed of all his telepathy-based powers. Losing either his telepathy or his telekinesis means that he loses a whole bunch of powers at once.

In game terms, Power Complication subplots are a rather common part of the character ; he either loses Telepathy or Telekinesis or is temporarily reduced to using half the APs of all Powers.

At other times, Nate has suffered from extremely poor power control. In game terms, he then had the following Misc. Limitation: At the GM’s whim Nate must pay a Power Fee of 5 HPs or he will suffer from very poor power regulation and control.

In such a case, all his Powers gain the Non-Variable Limitation until the fee is paid and Power Reserve has to be used whenever a power is used. When suffering from this condition he’ll almost always radiate energy around himself unwillingly (50 pts).

Although a GM has to remember that Power Complication subplots and other temporary Limitations are extremely common for this character, this write-up depicts Nate at his normal, full-powered high, when he’s not suffering from any power loss or reduction.

The Destiny of Nate Grey

Nate was created for one task only; to kill Apocalypse. As such, he has extreme power with little control over it. The energies he wields were never meant to be contained within a mortal shell. Nate wasn’t built to last, and his powers will eventually kill him (which is expected to happen around the age of 21 years).

This event happens with one final critical overload of deadly energies that will take out half the world when he dies. In game terms, this equals about 45 APs of the Bomb power.

X-Man of the Age of Apocalypse

After Nate had just been freed from the holding pens of Mr. Sinister, he had slightly different stats. In addition to the above, he had Serious Rage and Uncertainty. He was initially even more powerful ; each power was ranked at one CS higher than currently, and his Power Reserve was set at a full 12 APs.

He had much fewer powers at that point of time, however. He has since burned himself down, along with other Power Complication Subplots (Threnody, cutting off his own powers etc.) to current levels.

Combat on the Astral Plane

Combat on the other-dimensional realm known as the Astral Plane is engaged by entering the realm by use of the Spirit Travel/SL:Spirit Travel Power.

In the Marvel Universe, telepaths/mentalists can engage in mental combat there allowing them to use all of their powers, while being immune to all physical attacks (only Mental and Mystical attacks can be initiated).

The combat will visually appear, to the combatants and any onlooker, as if the Force Manipulation Power was used, even though Mind Blast, Mind Field etc. are really being used.

Being killed on the Astral Plane means being killed in real life as well, with the character’s soul being trapped in an eternal limbo, and the physical body left dead behind. Due to this extremely unpleasant ending, mental combat on the Astral Plane is rarely initiated.

By Peter S Piispanen.

Source of Character: X-Man Comics.

Helper(s): Kal-El el Vigilant, Jay Myers.