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Zairobs (Villains & Vigilantes RPG)

Zairobs


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Villains & Vigilantes is an early (1979) pen-and-paper super-hero super-hero role playing game. We have a fairly large selection of characters from that game, with DCH stats.

They’re here in no small part due to nostalgia. But they also are interesting stock characters in that they can be easily inserted into stories, conveniently filling their niche.


Background

  • Real Name: Jake Gummins.
  • Marital Status: Single.
  • Known Relatives: None.
  • Group Affiliation: B.A.D..
  • Base Of Operations: B.A.D. H.Q..
  • Height: Not tall Weight: 160lbs.
  • Eyes: Variable Hair: None


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Powers and Abilities

Zairobs is an expert, unpredictable hand-to-hand combatant and fighter. When he’s fighting or angry, his body breaks out in a glowing pattern of mystic and pseudo-mystic symbols that have eerie effects on all witnesses (Aura of fear).


History

B.A.D. (Brotherhood of Amoral Dudes) is a small-scale operation of drinking buddies with super-powers, that specializes in orchestrated robberies and auto-thefts and invests its money in the drugs trade.

Jake Gummins himself was an apprentice spy that was kidnapped by a hostile foreign power and used as a test subject for a hallucinogenic chemical weapon. It KOed him for several hours, blasted his sanity to smithereens, and gave him a talent for combat.

After several years as a psychiatric patient (where he greatly refined his natural fighting ability), he acquired his psychoactive stigmata as a delayed result of the test weapon, and fled.

Jake now teaches self-defense in local high schools, but he also serves as muscle for his friends at B.A.D.


Description

See illustration.


Personality

Zairobs is a real loon, prone to doing bizarre and inappropriate things during an attack. He currently believes himself to be a space hero, like Buck Rogers, and wears an oversized set of Buck Rogers pajamas as a costume. His helm is a pretzel can with a spring-loaded visor cut into it (the whole thing can be quickly torn away when Zairobs needs his stigmata).

He will taunt his opponents in a cartoony voice and behave as though he’s saving the universe from their treachery. This mania should occupy him for two or three months before he switches.


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Zairobs

Dex: 07 Str: 04 Bod: 05 Motivation: Psycho
Int: 04 Wil: 05 Min: 03 Occupation: Thug
Inf: 04 Aur: 02 Spi: 04 Resources {or Wealth}: 004
Init: 019 HP: 030

Powers:
Aura of fear: 05

Bonuses and Limitations:

  • Aura of fear can also be defended against using means that are effective against Flash (Shade power, blindness, etc.).
  • Aura of fear only works if the target can see Zairobs’s body.

Skills:
Acrobatics*: 07, Martial artist: 08, Weaponry (melee): 08. Although he’s currently too nuts to use them, he has Detective: 05 and Weaponry (firearms): 05

Advantages:
Iron Nerves, Lightning Reflexes.

Drawbacks:
Distinct Appearance, SPR (just plain nuts).

By Sébastien Andrivet.

Source of Character: Opponents Unlimited (V&V sourcebook).

Helper(s): Jackson, Max Maloney, Roy Cowan.

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