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Zebra-Man 2 - DC Comics - Strike Force Kobra - Outsiders enemy

Zebra-Man II


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This obscure character has but one meaningful appearance. That was in 1987.

There’s barely enough material for a tiny profile. And that’s because stats are easy to infer.

But that’s okay. He’s usually just used as a random super-thug.

This entry should be read after the character profile for the original Zebra-Man. So you get the reference.


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Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: None.
  • Base of Operations: Gotham City.
  • Height: 5’11” Weight: 180 lbs.
  • Eyes: Black Hair: Black.


Powers & Abilities

Like his colleagues, Zebra-Man II seems to have at least basic field training. He also seems muscular and in excellent shape.

He has the power to attract or repel objects by gesturing in their direction. This seems psionic  rather than, say, magnetic. He called them “lines of alternative force”.

Soulful

Zebra-Man is usually drawn as having equine eyes. It is thus *possible* that his vision resembles that of a horse, albeit with front-facing eyes.

If you want him to have equine vision — which is flimsy — that includes :

  • Lower resolution when it comes to gauging distances.
  • Lower resolution when it comes to examining details.
  • Excellent night-vision.
  • More difficulty adapting to sudden illumination changes.
  • Very little contrast between shades of green (by human standards – humans are good with greens), but yellow or white pop out more.

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History

In 1987, Kobra (Jeffrey Burr) deployed his Strike Force Kobra against Batman and the Outsiders.

Like most of his teammates, Zebra-Man was patterned after a forgotten, early Silver Age  foe of the Batman. He resembled the original Zebra-Man.

It is possible that the first Zebra-Man’s charging machine was used to empower his successor. But the second Zebra-Man has inhuman features, which do not match how the machine functions.

Perhaps Zebra-Man II is a minor metahuman. Odd-looking and with negligible powers, but able to be “activated” to a greater level using the original Zebra-Man’s technology.

Collect 10 zhevra hooves

After the clash with the Outsiders, Zebra-Man II was only briefly glimpsed.

  • Once during the Infinite Crisis (2006). He fought along with his old colleagues.
  • In 2013, chatting in a super-villain bar with White Rabbit (Jaina Hudson).

Description

On some panels, it seems that he has four fingers per hand.


Personality

A devoted Kobra cultist. He seemed to be reasonably competent and collected.


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Game Stats — DC Heroes RPG Print Friendly

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Zebra-Man II

Dex: 04 Str: 03 Bod: 04 Motivation: Uphold Kobra
Int: 03 Wil: 03 Min: 04 Occupation: Cultist
Inf: 03 Aur: 03 Spi: 04 Wealth: 003
Init: 010 HP: 020

Powers:
Attraction/repulsion: 07

Bonuses and Limitations:
Attraction/repulsion can have a 0 APs Area of Effect.

Skills:
None demonstrated.

Advantages:
None demonstrated.

Connections:
Kobra (Low).

Drawbacks:
SIA toward Serving Kobra.


Horse sense

If you want to do the equine vision thing it’s a MPR, plus Ultra-vision: 02 (only to improve night vision), plus Attack Vulnerability (- 1CS OV/RV vs. bright lights).

By Sébastien Andrivet.

Source of Character: Chiefly Outsiders Vol. 1 #21-22.

Helper(s): A horse site .

Writeup completed on the 8th of May, 2020.

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