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Zeitgeist of the Special Executive (Marvel Comics UK)


Special Executive

Power Level:
Game system: DC Heroes Role-Playing Game

Powers and Abilities

Zeitgeist exists a split second out of synch with the rest of the universe. As a result he isn’t really “here” except in the most abstract sense, and can thus pick and choose which parts of our reality to interact with – allowing him to walk through walls while simultaneously hitting people.

He is invisible to all artificial sensors while in this state.


Way back in the ancient past, Gallifrey was ruled by a matriarchal clan of priestesses, led by the Pythia. Rassilon, a temporal scientist had just discovered secrets of time travel, and shared this discovery with the Gallifreyans. This led to a civil war, Rassilon and his scientific expertise, against Pythia and her immense psychic powers. Rassilon won, but at a terrible cost.

The Pythia fled, defeated, but her last act was to use her immense mental powers to render the entire race sterile.

Rassilon created artificial vats of genetic material (dubbed Looms) from which he could decant a new race of Gallifreyans. The first prototypes out of the Looms came out slightly different from one another, as Rassilon tinkered with their genetic material before finally settling on a “standard model” (humanoid, with minor psychic powers, and able to regenerate). United by their differences from the rest of the population, they grew up to become special operatives of the Gallifreyan council – The Special Executive. Eventually, they left Gallifrey.

The Special Executive are a band of interstellar and interdimensional mercenaries working for whoever pays the highest, although they do have some scruples and won’t work for just anyone.

They first encountered Captain Britain when Saturnyne hired them to bring the good Captain to the Dimensional Development Court, where he could testify on her behalf. Saturnyne had been falsely accused of incompetence during an incident on Earth 238 where Captain Britain was present, and she needed him as a witness.

The Special Executive found Captain Britain, but he was hesitant to help, so they kidnapped him and transported him to the Dimensional Development Court. However, in the ensuing travesty that was a trial, Captain Britain found himself fighting the forces of His Whyness Lord Mandragon. Feeling partially responsible for getting him into this, the Special executive helped the Captain rescue Saturnyne and returned to our Earth where they resided in Braddock manor for a short time.

Eventually the Fury arrived at the manor, and during the brief struggle that followed, the Executive got some serious wounds. Oxo was killed, Legion was left with weeks to live and Wardog lost his cybernetic arm. The team was split on whether to help Captain Britain face the menace of Jim Jaspers after this, but decided not to help due to the lack of payment. They are mercenaries, after all.


Tall and skinny, he appears to be wearing an all over black suit with just his face visible. Simple but effective.


The stealthy member of the Special Executive, Zeitgeist is one of the most efficient members of the group. He has no fear of risking his life. As long as there’s money involved. Otherwise he wants no part of it.

However, he cares about his teammates more than his principles, and has a strong friendship with Wardog.


“Wardog, you keep saying ’we‘. I’ve told you already, if there’s no money in this then I’m not involved.”

DC Universe History

As they have never interacted with mainstream Marvel, they fit in well with any stories featuring time travel, dimension travel and just plain weirdness.


Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats


Dex: 05 Str: 03 Bod: 04 Motivation: Mercenary
Int: 07 Wil: 06 Min: 06 Occupation: Interstellar Mercenary
Inf: 04 Aur: 04 Spi: 04 Resources {or Wealth:} 008
Init: 016 HP: 035

Air Walking: 04, Dispersal: 12, Invisibility: 00, Sharpness (Dispersal attack): 08

Bonuses and Limitations:

  • Dispersal is always On, but Partial Dispersal is allowed
  • His Dispersal attack does not damage Zeitgeist, but is considered Killing combat
  • Invisibility is Always On
  • Mystical attributes must be used to detect Zeitgeist. Thus any character with mystical attributes can always see him, but those without (such as robots and unstoppable cybiote killing machines) will not be able to detect him by any means

Military Science: 04, Thief (Stealth): 08, Vehicles: 04, Weaponry (Firearms): 05

Special Executive (High), Wardog (High)

By Nick Yankovec

Helper(s): International Hero.com and the Appendix of the MU, with history and the missing blanks. John Colagioia

Source of Character: Marvel UK

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