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Zoga vs. Namor (Marvel Comics)

Zoga


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Zoga (and his “pretty pet sharks”) were only ever seen in a minor, 1988 sorts story in comics anthology series Marvel Comics Presents.

But if you’re looking for an obscure underwater baddie, he’s fine.


Background

  • Real Name: Zoga.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Exiles of the Dead Zone.
  • Base Of Operations: Dead zone, near the Bermuda triangle, Atlantis.
  • Height: About 6’1”Weight: About 180 lbs.
  • Eyes: Black Hair: None


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Powers and Abilities

Zoga has been mutated by the gasses in the Dead Zone. Thus, he’s noticeably faster and stronger than most Atlanteans. Furthermore, his forearms and skull have grown what he calls his “spikes of hatred”. He uses these tough, sharp protrusions to deadly effect.

Zoga’s precise power level is impossible to estimate. This is because Namor was weakened by poison when they fought.


History

Zoga used to be “a powerful despot”. One gets the impression that his reign occurred while Namor was King of Atlantis. Perhaps Zoga took over an isolated Atlantean colony.

Zoga was deposed and exiled to an area of the Bermuda Triangle called the Dead Zone. It is known for its toxic underwater gases. This was apparently a death sentence, as one cannot avoid the gases for long.

However, the gases mutated Zoga rather than kill him. Their toxicity had been dropping anyway, and they eventually posed little danger. Zoga also discovered and tamed a number of sharks bearing mutations similar to his. These apparently considered that Zoga, as a fellow mutant, was one of their own. Though with sharks this has clear limits. We strongly advise never trusting a shark.


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Blood in the Dead Zone

Since nobody suspected that the Dead Zone was no longer deadly, Zoga used it as his base. He recruited various Atlantean malcontents and even hired people on the surface world, presumably paying them with undersea riches pillaged from wrecks.

These accomplices would sabotage from within ships sailing over the Dead Zone. They ensuring that their shipments of weapons and military supplies ended up in the hands of Zoga’s men. His ultimate goal was to conquer Atlantis.

In 1988, the exiled Namor randomly stumbled upon such a sinking. He was poisoned and nearly killed by Zoga’s men. Though weakened he investigated, but he was spotted by Zoga. The deposed despot plunged the Submariner into a pit with his pet mutated sharks.

Namor escaped by inflicting a bleeding wound to one of the sharks. Confronting Zoga not too long later, he did the same to him by wounding him with his own mutated spikes.

Zoga is presumed to have been killed by his pet sharks, since he hasn’t been seen since. His men managed to flee, though.


Description

See illustrations.


Personality

Generic villain with delusions of grandeur and a gloating habit.


Quotes

“Like my pretty pet sharks, the gases mutated my body into spikes of hatred !”

“Ha ! Admit defeat, bottom feeder ! You can’t hold out against ME !”


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Game Stats — DC Heroes RPG Print Friendly

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Zoga

Dex: 05 Str: 12 Bod: 07 Motivation: Lust for power
Int: 05 Wil: 04 Min: 04 Occupation: Exile
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: 002
Init: 014 HP: 015

Powers:
Claws: 13, Cold Immunity: 02, Swimming: 05, Systemic antidote: 04, Ultra-Vision: 03, Water Freedom: 06

Bonuses and Limitations:
Claws are Contingent Upon STR.

Skills:
Animal Handling (Sea creatures): 06, Military Science: 03, Vehicles (sea): 03, Weaponry (Atlantean stuff): 04

Advantages:
Slowed ageing, Misc.: Zoga isn’t attacked on sight by the Dead Zone sharks, and can use his Animal Handling Skill on these normally.

Connections:
Dead Zone exiles (Low).

Drawbacks:
Attack vulnerability (dehydration attacks, -2CS), Atlantean physiology (see below), Distinct Appearance.


Atlantean physiology

Atlanteans have a strong physiological need for water (preferable sea water), and an almost mystical bond with it. The effects are the following :

  • When they’re not immersed in water, Atlanteans lose two APs of STR and one AP of BODY (effects may be stronger for specimen with abnormally high STR and BODY – Zoga’s STR probably drops by 3 APs, for instance). This is a Power Loss.
  • Average Atlanteans have a Fatal Vulnerability to lack of waterbreathing – they start to “drown” after 5 minutes without water. Strong and well-trained specimen “hold their breath” for twice that time. Zoga probably can hold his breath for 7mn or so.
  • Atlanteans are quite susceptible to attacks intended to speed dehydration. Not only do they have the straight Attack Vulnerability noted in Drawbacks, but heat and flame attacks weaken them – each two RAPs lower their STR by one until they can fully immerse themselves.

Zoga’s malcontents

Use the stats for a typical Atlantean soldier, though they were usually armed with energy pistols (Energy Blast 5 and their Weaponry score with it is a 3). They did not have Hero Points.

One of them shot Namor with what looked like a modified, underwater-capable flare pistol shooting poisoned coral – presumably a species secreting a palytoxin. The poison nearly killed Namor and left him weakened, with a DEX and STR lowered by about 4 APs – plus the HPs lost LDDing the poison. Poison Touch: 13 or so is a possibility for this plot-device weapon.

Namor survived by applying a specific sort of sea weed on his wound, which drained the poison away.


Mutant sharks from the dead zone !

Zoga has a pack of a half-dozen mutated sharks – most of those being about 5 meters long. The mutant sharks have the following stats :

Dex: 03 Str: 06 Bod: 08 Motivation: Eat
Int: 00 Wil: 00 Min: 02 Occupation: Shark
Inf: 02 Aur: 00 Spi: 02 Resources {or Wealth}: NA
Init: 008 HP: 000

Powers:
Analytical smell/tracking scent: 08, Claws: 09, Cold Immunity: 02, Detect (Motion): 05, Directional hearing: 04, Extended hearing: 08, Growth: 02, Swimming: 05, Super-hearing: 05, Ultra-Vision: 05, Water Freedom: 05

Bonuses and Limitations:

  • Analytical smell/tracking scent only for blood.
  • Detect (Motion) is dependent on the moving object sending vibrations through the water (-1FC) and has a Range of 0 APs.
  • Growth is Always On and already factored in.
  • Normal use of Directional Hearing does not consume an Automatic Action, though using Directional Hearing against a source trying to stay hidden still requires a Dice Action (+1FC).
  • Super Hearing is only sensitive to low-frequency sounds (-1FC).
  • Ultra Vision relies on light enhancement and thus cannot be used in total darkness or to spot invisible objects (-2FC).

Skills:
Martial artist (AV): 06

Advantages:
Lightning Reflexes.

Drawbacks:
CIH of anything that is bleeding in water, Distinct Appearance.

By Sébastien Andrivet.

Source of Character: Marvel Comics presents #7.

Helper(s): Ethan Roe, Darci.

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