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Zombo the Hypnotist (Timely comics)

Zombo the hypnotist


Power Level:
Game system: DC Heroes Role-Playing Game

“Far from the shipping lanes of the Pacific lies a mysterious island — a place of misery and terror, where human derelicts serve their inhuman master — Zombo the hypnotist…”

Context

Zombo the Hypnotist is an early Marvel villain, seen in 1941 – though back then the company went by Timely Comics. He only appeared in one story… but can the threat of Zombo ever been laid to rest ?

Well, yes, apparently. I mean, it’s been 77 years as of this writing…


Background

  • Real Name: Unrevealed.
  • Marital Status: Single.
  • Known Relatives: None.
  • Group Affiliation: None.
  • Base Of Operations: A remote island in the Pacific.
  • Height: 5’8” Weight: 170 lbs.
  • Eyes: Brown Hair: Black, sparse


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Powers and Abilities

Zombo was a master of hypnosis and the mind. His mesmerism was sufficiently strong to stagger the mighty Rockman.

He was also a gifted engineer, able to design and built submarines.

Zombo had a degree of superhuman strength allowing him to engage Rockman in hand-to-hand combat. He could both land telling hits and survive Rockman’s blows. The source of this ability is unrevealed.


History

Zombo was a renegade hypnotist and engineer. He established himself on an isolated island in the Pacific. There, he built a base and vehicles, and assembled a small army of large, hypnotised men.

He then started to prey on nearby traffic. But before he could sink his first American ship Rockman — Underground Super Agent ! — intervened and defeated him. The men of Abysmia then destroyed Zombo’s island with underground explosives.


Description

See illustrations.


Personality

See quotes.


Quotes

“The time has come ! I, Zombo, master of men’s minds, am at least prepared, with my special submarine, to sink every ship that comes thru the surrounding shipping lanes ! American craft especially will be my victims ! Yes — the wealth of a nation will soon be mine !”

(To his men): “Get into the submarine, swine !”

“Wa-a-a-a-a- ! What a sight ! My new magnetic torpedoes can’t miss ! And it’s futile for anyone to fight back ! This is the swiftest, deepest-diving craft in the world ! My sensitive mine detectors keep me safe, too ! I’m master of the seas ! What’s this — a big United States liner ? It is ! — and probably carrying a rich cargo ! Prepare another torpedo, you half-witted vermin !”

“Dog ! You’ll pay for that blow ! I have a way to handle you ! With my powerful hypnotic mind, I command you to stay back !”


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Game Stats — DC Heroes RPG Print Friendly

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Zombo the hypnotist

Dex: 06 Str: 08 Bod: 06 Motivation: Power Lust
Int: 07 Wil: 07 Min: 06 Occupation: Pirate, aaarrrr !
Inf: 08 Aur: 07 Spi: 08 Resources {or Wealth}: 007
Init: 021 HP: 020

Powers:
Hypnosis: 06, Mental freeze: 07

Skills:
Gadgetry: 06, Medicine (Brainwashing): 07

Advantages:
Expertise (Maritime engineering).

Connections:
None.

Drawbacks:
Distinct Appearance.

Equipment:

  • SPECIAL SUBMARINE [STR 11 BODY 13, Swimming: 04, Water freedom: 06, Sonar: 09, R#04].
  • Magnetic Torpedos (x4) [BODY 02, EV 14 (Area of Effect 1 AP, AV 06, Swimming: 05, R#02, Grenade drawback, Limitation : AV only against magnetic targets, Swimming can only be sustained for six Phases (-2), Very Low Resolution].
  • Special deep-sea diving suits. Those suits were not seen, but allow Zombo’s men to work at great depths to recover the content of sunk ships from the ocean floor.

Hypnotized brutes !

The brutes serving Zombo have been thoroughly hypnotized and brainwashed, and always obey the voice of their master.

Dex: 04 Str: 04 Bod: 04 Motivation: Mercenary
Int: 03 Wil: 03 Min: 03 Occupation: Mercenary
Inf: 02 Aur: 02 Spi: 02 Resources {or Wealth}: 004
Init: 009 HP: 000

Skills:
Vehicles (Sea): 02

Drawbacks:
CIA toward obeying Zombo.

By Sébastien Andrivet.

Source of Character: USA comics #2 (1941).

Helper(s): Ethan Roe.

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