
Zombots
Context
Techno-zombies with guns used as enforcers. Seen in WildC.A.T. comics. Simple and useful.
History
Those are used by the mob. They where first met by the WildCATs during a sting operation to trap Maxine “Ladytron” Manchester.
Masses of zombots where used against the WildCATs by the New York City mob bosses when the WildCATs declared their war on crime.
Powers and Abilities
Re-animated dead guys. The zombots are relatively cheap, voice-controlled, disposable hitmen/bodyguards for hire. They are controlled by micro-electronic implants, but are completely useless if not issued orders.
Apparently they can be hired from their unknown builder for a weekly cost, or the technology can be bought. That implies a steep premium, but once the initial cost has been swallowed individual zombots are reasonably cheap.
Hence, people will tend to either have large number of zombots in reserve, or just one or two for a given operation.
Zombots have demonstrated the capacity to crash through concrete walls. They also proved difficult for Max Cash to bring down with firearms. Usually a full clip in the head was needed.
Description
See illustration.
Personality
None whatsoever. They’re dead.
DC Universe History
I dimly remember having seen techno-zombies in the DCU before, but can’t place them.
Game Stats — DC Heroes RPG
Tell me more about the game stats
Zombots
Dex: 03 | Str: 08 | Bod: 05 | Motivation: None |
Int: 01 | Wil: — | Min: — | Occupation: None |
Inf: — | Aur: — | Spi: — | Resources {or Wealth}: – — |
Init: 004 | HP: 000 |
Powers:
Self-link (Gadgetry): 08, Skin armour: 04
Skills:
Weaponry*: 03
Advantages:
None demonstrated.
Connections:
None demonstrated.
Drawbacks:
Strange Appearance, Misc.: Non-sapient (they’re Gadgets).
Equipment:
Quite often a machine pistol such as a Micro-Uzi [BODY 03, Projectile weapons: 05, Ammo: 06, R#03, Advantage: Autofire].
Source of Character: Wildstorm universe.
Helper(s): Roy Cowan.